Searched refs:WEAK (Results 1 – 3 of 3) sorted by relevance
/frameworks/native/opengl/libs/EGL/ |
D | egl_display.h | 130 bool enter() { return mHibernation.incWakeCount(HibernationMachine::WEAK); } in enter() 131 void leave() { return mHibernation.decWakeCount(HibernationMachine::WEAK); } in leave() 155 WEAK = 0, enumerator
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/frameworks/compile/mclinker/lib/LD/ |
D | StaticResolver.cpp | 35 …/* w_U */ {NOACT, NOACT, NOACT, WEAK, NOACT, NOACT, DUNDW, DUNDW, NOACT, NOACT, NOACT, REFC },… in resolve() 83 case WEAK: /* override by symbol weak undefined. */ in resolve()
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/frameworks/compile/mclinker/include/mcld/LD/ |
D | StaticResolver.h | 32 WEAK, // override by symbol weak undefined. enumerator
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