/frameworks/base/libs/hwui/tests/microbench/ |
D | ShadowBench.cpp | 73 const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) { in tessellateShadows() argument 77 testData.lightRadius, *ambient, *spot); in tessellateShadows() 87 VertexBuffer ambient; in BM_TessellateShadows_roundrect_opaque() local 89 tessellateShadows(shadowData, true, path, &ambient, &spot); in BM_TessellateShadows_roundrect_opaque() 90 benchmark::DoNotOptimize(&ambient); in BM_TessellateShadows_roundrect_opaque() 104 std::unique_ptr<VertexBuffer> ambient(new VertexBuffer); in BM_TessellateShadows_roundrect_translucent() local 106 tessellateShadows(shadowData, false, path, ambient.get(), spot.get()); in BM_TessellateShadows_roundrect_translucent() 107 benchmark::DoNotOptimize(ambient.get()); in BM_TessellateShadows_roundrect_translucent()
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/frameworks/av/services/audiopolicy/engineconfigurable/parameter-framework/examples/SettingsNoInput/ |
D | device_for_input_source.pfw | 10 ambient = 0 33 ambient = 0 56 ambient = 0 79 ambient = 0 102 ambient = 0 125 ambient = 0 148 ambient = 0 171 ambient = 0 194 ambient = 0 217 ambient = 0 [all …]
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/frameworks/base/docs/html/training/wearables/apps/ |
D | always-on.jd | 40 wearable device screen while the device is in a low-power ambient mode. Wear apps that run in both 41 ambient and interactive mode are called <i>always-on</i> apps. 45 while in ambient mode, and maintain backwards compatibility. 50 <p>For new and existing projects, you can add ambient mode support to your Wear app by updating 53 class, which provides all the methods you need to enable ambient mode in your app. The following 58 <p>In order to support ambient mode in your Wear app, you must update your Android SDK and configure 63 APIs to allow activities to go into ambient mode. For more information on how to update your SDK, 86 run-time to support ambient mode are also available at compile-time. 107 <h3 id="CreateActivity">Create an activity that supports ambient mode</h3> 109 <p>To enable ambient mode in your activity, use the [all …]
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D | index.jd | 49 <p>To conserve power on a wearable device, you can enable ambient mode for your Wear app. 50 Devices transition from interactive to ambient mode when the user is idle on an activity or when 51 the user covers the screen with their palm. Wearable apps that can transition into ambient mode are 63 <p>On devices running versions prior to Android 5.1 or for apps that do not support ambient mode, 65 activity, the Wear home screen is displayed instead of your activity in ambient mode. If you 83 <dd>Learn how to enable ambient mode for your apps, so they remain visible while still saving
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/frameworks/native/opengl/libagl/ |
D | light.cpp | 68 c->lighting.lights[i].ambient.a = 0x10000; in ogles_init_light() 77 c->lighting.front.ambient.r = in ogles_init_light() 78 c->lighting.front.ambient.g = in ogles_init_light() 79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f); in ogles_init_light() 80 c->lighting.front.ambient.a = 0x10000; in ogles_init_light() 88 c->lighting.lightModel.ambient.r = in ogles_init_light() 89 c->lighting.lightModel.ambient.g = in ogles_init_light() 90 c->lighting.lightModel.ambient.b = gglFloatToFixed(0.2f); in ogles_init_light() 91 c->lighting.lightModel.ambient.a = 0x10000; in ogles_init_light() 252 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v); in validate_light() [all …]
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D | context.h | 287 vec4_t ambient; member 307 vec4_t ambient; member 315 vec4_t ambient; member
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/frameworks/base/graphics/java/android/graphics/ |
D | EmbossMaskFilter.java | 29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { in EmbossMaskFilter() argument 33 native_instance = nativeConstructor(direction, ambient, specular, blurRadius); in EmbossMaskFilter() 36 …private static native long nativeConstructor(float[] direction, float ambient, float specular, flo… in nativeConstructor() argument
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/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/ |
D | Material.java | 85 float ambient = .3f; in simpleSetup() local 95 mColor[p + AMB] = (byte) (255 * ambient); in simpleSetup() 120 float ambient = .3f; in setup() local 123 mMaterialProp[i].mAmbient = ambient; in setup() 153 float ambient = (material[i].length > 2) ? material[i][2] / 100.f : .2f; in setup() local 158 mMaterialProp[i].mAmbient = ambient; in setup() 185 float ambient = .3f; in setup() local 188 mMaterialProp[i].mAmbient = ambient; in setup() 272 float ambient = m[k].mAmbient * t1 + m[k + 1].mAmbient * t2; in buildMaterialProp() local 281 mColor[p + AMB] = (byte) (255 * ambient); in buildMaterialProp()
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D | vr.rs | 168 float ambient = mat.x * (1/255.f); 171 float lop = (ambient + diffuse * dot_prod) * light * opf; 271 float ambient = mat.x * (1/255.f); // ambient 274 … float lop = (ambient + diffuse * dot_prod + specular * pow(spec, 10)) * light * opf;
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/frameworks/av/services/audiopolicy/engineconfigurable/parameter-framework/examples/Settings/ |
D | device_for_input_source.pfw | 6 ambient = 0 24 ambient = 0 42 ambient = 0 64 ambient = 0 86 ambient = 0 108 ambient = 0 129 ambient = 0 148 ambient = 0 166 ambient = 0 188 ambient = 0 [all …]
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/frameworks/base/docs/html/training/wearables/watch-faces/ |
D | drawing.jd | 214 <p class="note"><strong>Note:</strong> In ambient mode, the system does not reliably call the 215 custom timer. To update the watch face in ambient mode, see <a href="#TimeTick">Update the watch 216 face in ambient mode</a>.</p> 267 // whether we're in ambient mode, so we may need to start or stop the timer 301 <h3 id="TimeTick">Update the watch face in ambient mode</h3> 303 <p>In ambient mode, the system calls the 309 <p>In ambient mode, most watch face implementations simply invalidate the canvas to redraw the watch 338 <li>Show or hide cards when in ambient mode.</li> 385 low-bit ambient mode and whether the screen requires burn-in protection.</p> 402 <li>For devices that use low-bit ambient mode, the screen supports fewer bits for each color [all …]
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D | designing.jd | 60 <dd>Your watch face should support ambient mode with limited color and interactive mode with 64 <dd>In ambient mode, your watch face should keep most pixels black. Depending on the screen 100 in ambient mode. The background in ambient mode is often completely black. Background images for 111 <p>To increase battery life, the application code that draws your watch face in ambient mode
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D | issues.jd | 85 <p>In ambient mode, peek cards have a transparent background. If your watch face contains details 86 near the card in ambient mode, consider drawing a black rectangle over them to ensure that users
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D | service.jd | 116 or when an important event occurs (like switching to ambient mode or receiving a new 153 /* get device features (burn-in, low-bit ambient) */
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D | performance.jd | 189 <p class="note"><strong>Note:</strong> In low-bit ambient mode, the system does not reliably 190 render the colors in the image for bitmap filtering to process successfully. When ambient mode is
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D | information.jd | 66 minute. You can also refresh contextual data when the device switches from ambient to interactive
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/frameworks/base/docs/html/design/wear/ |
D | watchfaces.jd | 20 ambient modes, and consider how system user interface elements will interact with your design.</p> 110 <p>Android Wear devices operate in two main modes: ambient and interactive. Your watch face 112 in ambient mode, it will look even better in interactive mode. The opposite is not always 121 the screen is in ambient mode. The background color scheme is <em>strictly limited</em> to black, 123 provided it is unambiguous that the device is in ambient mode. You can use color elements for up 125 show hours and minutes in ambient mode; do not show seconds. Your watch face is notified when 126 the device switches to ambient mode, and you should thoughtfully design for it.</p> 134 and considerations. One important consideration when designing the ambient mode display for your 136 You can configure your watch face to display different ambient designs depending on the kind 146 <p>Some displays use a reduced color space in ambient mode to save power.</p> [all …]
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D | structure.jd | 203 transition into an ambient mode called <i>always-on</i>. 206 <p>Your app can display dynamic data on the device, even when the app is in ambient mode. This 210 <p>Typical user experiences with apps that switch into ambient mode on Android Wear look like 221 <p class="img-caption">When the app switches to ambient mode, remove all elements that invite 233 <p>Don’t present any buttons or other interactive elements when the app is in ambient mode. This 244 <p>Consider the user’s privacy when designing and developing an app that displays data in ambient 247 time while the app is in ambient mode may bother some users. Consider removing potentially private 248 data after a short period of inactivity or refrain from showing sensitive data in ambient mode.
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D | index.jd | 70 …ill automatically be optimized for display in this state. Users can exit ambient mode by tapping o…
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/frameworks/base/core/jni/android/graphics/ |
D | MaskFilter.cpp | 31 …static jlong createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, jfloat ambient, jfloat specu… in createEmboss() argument 42 direction, ambient, specular); in createEmboss()
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
D | EmbossMaskFilter_Delegate.java | 58 /*package*/ static long nativeConstructor(float[] direction, float ambient, in nativeConstructor() argument
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/frameworks/base/docs/html/guide/topics/sensors/ |
D | sensors_environment.jd | 37 You can use these sensors to monitor relative ambient humidity, illuminance, ambient pressure, and 38 ambient temperature near an Android-powered device. All four environment sensors are hardware-based
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D | sensors_overview.jd | 56 positioning, or you want to monitor changes in the ambient environment near a device. For example, a 72 <p>These sensors measure various environmental parameters, such as ambient air temperature 134 <td>Measures the ambient room temperature in degrees Celsius (°C). See note below.</td> 154 <td>Measures the ambient light level (illumination) in lx.</td> 168 <td>Measures the ambient geomagnetic field for all three physical axes (x, y, z) in 185 <td>Measures the ambient air pressure in hPa or mbar.</td> 199 <td>Measures the relative ambient humidity in percent (%).</td>
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/frameworks/base/docs/html/wear/preview/ |
D | support.jd | 92 <li>Pressing the hardware button in ambient mode triggers active mode with
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/frameworks/base/docs/html/wear/preview/features/ |
D | complications.jd | 247 often when the device is in ambient mode or is not being worn.
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