/frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/ |
D | AnglesClassifier.java | 129 float angle = mLastThreePoints.get(1).getAngle(mLastThreePoints.get(0), in addPoint() local 133 if (angle < Math.PI - ANGLE_DEVIATION) { in addPoint() 135 } else if (angle <= Math.PI + ANGLE_DEVIATION) { in addPoint() 141 float difference = angle - mPreviousAngle; in addPoint() 146 if (mBiggestAngle < angle) { in addPoint() 147 mBiggestAngle = angle; in addPoint() 162 mPreviousAngle = angle; in addPoint()
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D | Point.java | 77 float angle = (float) Math.acos(cos); in getAngle() local 79 angle = 2.0f * (float) Math.PI - angle; in getAngle() 81 return angle; in getAngle()
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D | SpeedAnglesClassifier.java | 120 float angle = mLastThreePoints.get(1).getAngle(mLastThreePoints.get(0), in addPoint() local 124 if (angle >= (float) Math.PI - ANGLE_DEVIATION) { in addPoint() 128 float difference = angle - mPreviousAngle; in addPoint() 132 mPreviousAngle = angle; in addPoint()
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/frameworks/base/core/java/android/util/ |
D | FloatMath.java | 69 public static float sin(float angle) { in sin() argument 70 return (float) Math.sin(angle); in sin() 80 public static float cos(float angle) { in cos() argument 81 return (float) Math.cos(angle); in cos()
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
D | SweepGradient_Delegate.java | 181 float angle; in getRaster() local 183 angle = (float) (dy < 0 ? 3 * Math.PI / 2 : Math.PI / 2); in getRaster() 185 angle = (float) (dx < 0 ? Math.PI : 0); in getRaster() 187 angle = (float) Math.atan(dy / dx); in getRaster() 190 angle += Math.PI * 2; in getRaster() 193 angle += Math.PI; in getRaster() 198 data[index++] = getGradientColor((float) (angle / (2 * Math.PI))); in getRaster()
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/frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/ |
D | CameraDeviceInfo.java | 198 protected static boolean orientationIsValid(int angle) { in orientationIsValid() argument 199 if (angle % 90 != 0) { in orientationIsValid() 203 if (angle < 0 || angle > 270) { in orientationIsValid()
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | touch.jd | 17 <li><a href="#angle">Expose the Rotation Angle</a></li> 50 an angle of rotation for a shape.</p> 94 <p>Notice that after calculating the rotation angle, this method calls {@link 110 <h2 id="angle">Expose the Rotation Angle</h2> 112 <p>The example code above requires that you expose the rotation angle through your renderer by 127 public void setAngle(float angle) { 128 mAngle = angle; 136 <p>To apply the rotation generated by touch input, comment out the code that generates an angle and 137 add {@code mAngle}, which contains the touch input generated angle:</p> 146 // float angle = 0.090f * ((int) time);
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/frameworks/base/core/java/android/transition/ |
D | PatternPathMotion.java | 123 double angle = Math.atan2(dy, dx); in setPatternPath() local 124 mTempMatrix.postRotate((float) Math.toDegrees(-angle)); in setPatternPath() 134 double angle = Math.atan2(dy, dx); in getPath() local 137 mTempMatrix.postRotate((float) Math.toDegrees(angle)); in getPath()
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/frameworks/native/opengl/libagl/ |
D | fp.cpp | 79 void sincosf(GLfloat angle, GLfloat* s, GLfloat* c) { in sincosf() argument 80 *s = sinef(angle); in sincosf() 81 *c = cosinef(angle); in sincosf()
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/frameworks/base/core/java/android/gesture/ |
D | GestureUtils.java | 451 final double angle = Math.atan(tan); in minimumCosineDistance() local 452 if (numOrientations > 2 && Math.abs(angle) >= Math.PI / numOrientations) { in minimumCosineDistance() 455 final double cosine = Math.cos(angle); in minimumCosineDistance() 505 float angle; in computeOrientedBoundingBox() local 507 angle = (float) -Math.PI/2; in computeOrientedBoundingBox() 509 angle = (float) Math.atan2(targetVector[1], targetVector[0]); in computeOrientedBoundingBox() 510 rotate(points, -angle); in computeOrientedBoundingBox() 534 …return new OrientedBoundingBox((float) (angle * 180 / Math.PI), centroid[0], centroid[1], maxx - m… in computeOrientedBoundingBox() 563 static float[] rotate(float[] points, float angle) { in rotate() argument 564 float cos = (float) Math.cos(angle); in rotate() [all …]
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D | OrientedBoundingBox.java | 36 OrientedBoundingBox(float angle, float cx, float cy, float w, float h) { in OrientedBoundingBox() argument 37 orientation = angle; in OrientedBoundingBox()
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D | GestureOverlayView.java | 652 float angle = Math.abs(box.orientation); in touchMove() local 653 if (angle > 90) { in touchMove() 654 angle = 180 - angle; in touchMove() 659 angle < mGestureStrokeAngleThreshold : in touchMove() 660 angle > mGestureStrokeAngleThreshold)) { in touchMove()
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/frameworks/rs/driver/runtime/ |
D | rs_quaternion.c | 143 float angle = rsQuaternionDot(q0, q1); in rsQuaternionSlerp() local 144 if (angle < 0) { in rsQuaternionSlerp() 146 angle *= -1.0f; in rsQuaternionSlerp() 150 if (angle + 1.0f > 0.05f) { in rsQuaternionSlerp() 151 if (1.0f - angle >= 0.05f) { in rsQuaternionSlerp() 152 float theta = acos(angle); in rsQuaternionSlerp()
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/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/ |
D | Quaternion.java | 57 double angle = Math.acos(dot(vec1, vec2)); in set() local 58 set(angle, axis); in set() 73 public void set(double angle, double[] axis) { in set() argument 74 x[0] = Math.cos(angle / 2); in set() 75 double sin = Math.sin(angle / 2); in set()
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D | bugdroid.rs | 43 float angle = fabs(2 * fract(atan2pi(vec.z, vec.y) * 5) - 1); 45 * sigmoid(pillDistance(p1, p2, img) - rad * (1 + angle / 2))); 63 float angle = fabs(2 * fract(atan2pi(vec.y, vec.x) * 6) - 1); 65 * sigmoid(cylinderDistance(p1, p2, img) - rad * (1 + angle / 5))); 106 float angle = fabs(2 * fract(atan2pi(vec.y, vec.x) * 20) - 1); 109 distanceDisk(center, circleRadius * (1 + angle / 10),
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/frameworks/native/libs/input/tests/ |
D | InputEvent_test.cpp | 521 static void setRotationMatrix(float matrix[9], float angle) { in setRotationMatrix() argument 522 float sin = sinf(angle); in setRotationMatrix() 523 float cos = cosf(angle); in setRotationMatrix() 551 float angle = float(i * ARC * PI_180); in TEST_F() local 555 pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, sinf(angle) * RADIUS + 3); in TEST_F() 556 pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, -cosf(angle) * RADIUS + 2); in TEST_F() 557 pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, angle); in TEST_F() 583 float angle = float((i * ARC + ROTATION) * PI_180); in TEST_F() local 584 ASSERT_NEAR(sinf(angle) * RADIUS, event.getX(i), 0.001); in TEST_F() 585 ASSERT_NEAR(-cosf(angle) * RADIUS, event.getY(i), 0.001); in TEST_F() [all …]
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/frameworks/base/tools/orientationplot/ |
D | README.txt | 37 filtered accelerometer data, measured tilt and orientation angle, confidence 63 the measured orientation angle is now within the gap between the new 67 angle (say, 45 degrees) is between the current orientation's ideal angle 68 (say, 0 degrees) and an adjacent orientation's ideal angle (say, 90 degrees). 76 4. The orientation angle is not measured when the tilt is too close to 90 or -90
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/geometry/ |
D | Quad.java | 112 public static Quad fromRotatedRect(RectF rect, float angle) { in fromRotatedRect() argument 113 return Quad.fromRect(rect).rotated(angle); in fromRotatedRect() 183 public Quad rotated(float angle) { in rotated() argument 185 float cosa = (float) Math.cos(angle); in rotated() 186 float sina = (float) Math.sin(angle); in rotated()
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/frameworks/base/libs/hwui/ |
D | Matrix.h | 124 void loadRotate(float angle); 125 void loadRotate(float angle, float x, float y, float z); 188 void rotate(float angle, float x, float y, float z) { in rotate() argument 190 u.loadRotate(angle, x, y, z); in rotate()
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D | Matrix.cpp | 316 void Matrix4::loadRotate(float angle) { in loadRotate() argument 317 angle *= float(M_PI / 180.0f); in loadRotate() 318 float c = cosf(angle); in loadRotate() 319 float s = sinf(angle); in loadRotate() 332 void Matrix4::loadRotate(float angle, float x, float y, float z) { in loadRotate() argument 341 angle *= float(M_PI / 180.0f); in loadRotate() 342 float c = cosf(angle); in loadRotate() 343 float s = sinf(angle); in loadRotate()
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D | SpotShadow.cpp | 91 void set(float angle, bool isPenumbra, int index) { in set() 92 mAngle = angle; in set() 102 static float angle(const Vector2& point, const Vector2& center) { in angle() function 258 float pivot = angle(points[p], center); in quicksortCirc() 260 while (angle(points[i], center) > pivot) { in quicksortCirc() 263 while (angle(points[j], center) < pivot) { in quicksortCirc() 348 float angle = 2 * i * M_PI / points; in computeLightPolygon() local 349 ret[i].x = cosf(angle) * size + lightCenter.x; in computeLightPolygon() 350 ret[i].y = sinf(angle) * size + lightCenter.y; in computeLightPolygon()
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/frameworks/base/core/java/android/view/ |
D | OrientationEventListener.java | 128 float angle = (float)Math.atan2(-Y, X) * OneEightyOverPi; in onSensorChanged() local 129 orientation = 90 - (int)Math.round(angle); in onSensorChanged()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | Transform3dActivity.java | 87 Matrix matrix, float angle) { in rotate() argument 89 camera.rotateY(angle); in rotate()
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
D | TriangleRenderer.java | 84 float angle = 0.090f * ((int) time); in onDrawFrame() local 86 gl.glRotatef(angle, 0, 0, 1.0f); in onDrawFrame()
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/frameworks/base/services/core/java/com/android/server/ |
D | AnyMotionDetector.java | 236 float angle = previousGravityVectorNormalized.angleBetween(currentGravityVectorNormalized); in getStationaryStatus() local 237 if (DEBUG) Slog.d(TAG, "getStationaryStatus: angle = " + angle in getStationaryStatus() 239 if ((angle < mThresholdAngle) && (mRunningStats.getEnergy() < THRESHOLD_ENERGY)) { in getStationaryStatus() 241 } else if (Float.isNaN(angle)) { in getStationaryStatus()
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