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Searched refs:attrib (Results 1 – 16 of 16) sorted by relevance

/frameworks/rs/api/
Drs_math.spec154 attrib: const
168 attrib: const
182 attrib: const
191 attrib: const
205 attrib: const
214 attrib: const
230 attrib: const
239 attrib: const
253 attrib: const
262 attrib: const
[all …]
Drs_vector_math.spec39 attrib: const
53 attrib: const
64 attrib: const
80 attrib: const
91 attrib: const
105 attrib: const
116 attrib: const
135 attrib: const
153 attrib: const
174 attrib: const
[all …]
Drs_convert.spec26 attrib: const
48 attrib: const
58 attrib: const
68 attrib: const
78 attrib: const
88 attrib: const
97 attrib: const
118 attrib: const
128 attrib: const
135 attrib: const
[all …]
Drs_for_each.spec180 attrib: =
191 attrib: =
Drs_matrix.spec124 attrib: always_inline
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp124 const VertexAttrib& attrib = iter->second; in ~ShaderProgram() local
125 if (attrib.owned_data) in ~ShaderProgram()
126 delete[] attrib.owned_data; in ~ShaderProgram()
955 VertexAttrib attrib; in SetAttributeValues() local
956 attrib.is_const = false; in SetAttributeValues()
957 attrib.index = var; in SetAttributeValues()
958 attrib.components = components; in SetAttributeValues()
959 attrib.normalized = normalize; in SetAttributeValues()
960 attrib.stride = stride; in SetAttributeValues()
961 attrib.type = type; in SetAttributeValues()
[all …]
Dshader_program.h492 bool StoreAttribute(VertexAttrib attrib);
/frameworks/native/opengl/tests/hwc/
DhwcTestLib.cpp547 const struct attrib { in hwcTestColor2Pixel() struct
568 const struct attrib *attrib; in hwcTestColor2Pixel() local
569 for (attrib = attributes; attrib < attributes + NUMA(attributes); in hwcTestColor2Pixel()
570 attrib++) { in hwcTestColor2Pixel()
571 if (attrib->format == format) { break; } in hwcTestColor2Pixel()
573 if (attrib >= attributes + NUMA(attributes)) { in hwcTestColor2Pixel()
579 pixel = htonl((uint32_t) round((((1 << attrib->c1Size) - 1) * color.c1())) in hwcTestColor2Pixel()
581 - (attrib->c1Offset + attrib->c1Size))); in hwcTestColor2Pixel()
582 pixel |= htonl((uint32_t) round((((1 << attrib->c2Size) - 1) * color.c2())) in hwcTestColor2Pixel()
584 - (attrib->c2Offset + attrib->c2Size))); in hwcTestColor2Pixel()
[all …]
DhwcCommit.cpp1322 const struct hwcTestGraphicFormat *attrib; in setSourceDim() local
1323 attrib = hwcTestGraphicFormatLookup(this->format); in setSourceDim()
1324 if (attrib != NULL) { in setSourceDim()
1325 if (sourceDim.width() % attrib->wMod) { in setSourceDim()
1326 sourceDim.setWidth(sourceDim.width() + attrib->wMod in setSourceDim()
1327 - (sourceDim.width() % attrib->wMod)); in setSourceDim()
1329 if (sourceDim.height() % attrib->hMod) { in setSourceDim()
1330 sourceDim.setHeight(sourceDim.height() + attrib->hMod in setSourceDim()
1331 - (sourceDim.height() % attrib->hMod)); in setSourceDim()
/frameworks/base/tools/layoutlib/rename_font/
Dbuild_font_single.py125 if 'nameID' in namerecord.attrib:
126 name_id = int(namerecord.attrib['nameID'])
155 if 'nameID' in namerecord.attrib:
156 name_id = int(namerecord.attrib['nameID'])
Dbuild_font.py141 if 'nameID' in namerecord.attrib:
142 name_id = int(namerecord.attrib['nameID'])
171 if 'nameID' in namerecord.attrib:
172 name_id = int(namerecord.attrib['nameID'])
/frameworks/native/opengl/tools/glgen2/registry/
Dreg.py74 if ('api' in elem.attrib):
81 if ('profile' in elem.attrib):
712 if ('api' in elem.attrib):
752 type.attrib['name'] = type.find('name').text
784 cmd.attrib['name'] = cmd.find('proto/name').text
845 if (required and ('requires' in type.elem.attrib)):
935 if ('requires' in f.elem.attrib):
1136 if ('group' in proto.attrib.keys()):
1151 if ('group' in param.attrib.keys()):
/frameworks/native/opengl/tests/tritex/
Dtritex.cpp125 EGLint attrib[] = in init_gl_surface() local
145 EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig); in init_gl_surface()
/frameworks/native/opengl/tests/gl_basic/
Dgl_basic.cpp217 EGLint attrib[] = in init_gl_surface() local
241 EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig); in init_gl_surface()
/frameworks/native/opengl/libs/EGL/
DeglApi.cpp358 EGLint attrib = attrib_list[0]; in eglChooseConfig() local
367 while (attrib != EGL_NONE) { in eglChooseConfig()
368 attrib = attrib_list[attribCount]; in eglChooseConfig()
369 switch (attrib) { in eglChooseConfig()
/frameworks/native/vulkan/api/
Dvulkan.api1894 … location /// location of the shader vertex attrib