Searched refs:availableSceneModes (Results 1 – 2 of 2) sorted by relevance
535 camera_metadata_ro_entry_t availableSceneModes = in initialize() local537 if (!availableSceneModes.count) { in initialize()543 for (size_t i=0; i < availableSceneModes.count; i++) { in initialize()546 switch (availableSceneModes.data.u8[i]) { in initialize()621 availableSceneModes.data.u8[i]); in initialize()1009 camera_metadata_ro_entry_t availableSceneModes = in buildFastInfo() local1039 availableSceneModes.count * kModesPerSceneMode) { in buildFastInfo()1043 availableSceneModes.count * kModesPerSceneMode); in buildFastInfo()1046 for (size_t i = 0; i < availableSceneModes.count; i++) { in buildFastInfo()1098 fastInfo.sceneModeOverrides.add(availableSceneModes.data.u8[i], in buildFastInfo()[all …]
1114 List<Integer> availableSceneModes = Arrays.asList( in isSceneModeSupported() local1117 if (availableSceneModes.isEmpty()) { in isSceneModeSupported()1122 return availableSceneModes.size() > 1 || in isSceneModeSupported()1123 !availableSceneModes.contains(CameraMetadata.CONTROL_SCENE_MODE_DISABLED); in isSceneModeSupported()