Searched refs:axisId (Results 1 – 3 of 3) sorted by relevance
443 static const char* getAxisLabel(int32_t axisId) { in getAxisLabel() argument444 return lookupLabelByValue(axisId, AXES); in getAxisLabel()
2018 bool haveAxis(int32_t axisId);2030 static void addMotionRange(int32_t axisId, const Axis& axis, InputDeviceInfo* info);
6864 void JoystickInputMapper::addMotionRange(int32_t axisId, const Axis& axis, in addMotionRange() argument6866 info->addMotionRange(axisId, AINPUT_SOURCE_JOYSTICK, in addMotionRange()6871 int32_t compatAxis = getCompatAxis(axisId); in addMotionRange()7023 bool JoystickInputMapper::haveAxis(int32_t axisId) { in haveAxis() argument7027 if (axis.axisInfo.axis == axisId in haveAxis()7029 && axis.axisInfo.highAxis == axisId)) { in haveAxis()