Searched refs:casterAlpha (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/libs/hwui/ |
D | RecordedOp.h | 366 ShadowOp(sp<TessellationCache::ShadowTask>& shadowTask, float casterAlpha) in ShadowOp() 369 , casterAlpha(casterAlpha) { in ShadowOp() 372 const float casterAlpha; member
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D | BakedOpDispatcher.cpp | 702 static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha, in renderShadow() argument 713 paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha)); in renderShadow() 723 paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha)); in renderShadow() 731 renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second); in onShadowOp()
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D | FrameBuilder.cpp | 410 float casterAlpha = properties.getAlpha() * properties.getOutline().getAlpha(); in deferShadow() local 452 casterAlpha >= 1.0f, in deferShadow() 457 ShadowOp* shadowOp = mAllocator.create<ShadowOp>(task, casterAlpha); in deferShadow()
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D | OpenGLRenderer.h | 201 void drawShadow(float casterAlpha,
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D | RenderNode.cpp | 868 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha(); in pushLayerUpdate() local 900 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath); in pushLayerUpdate()
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D | OpenGLRenderer.cpp | 2351 void OpenGLRenderer::drawShadow(float casterAlpha, 2367 paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0); 2376 paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0);
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D | DisplayListOp.h | 1492 float casterAlpha, const SkPath* casterOutline) in DrawShadowOp() argument 1496 , mCasterAlpha(casterAlpha) in DrawShadowOp()
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/frameworks/base/libs/hwui/tests/unit/ |
D | FrameBuilderTests.cpp | 1763 EXPECT_FLOAT_EQ(1.0f, op.casterAlpha); in RENDERTHREAD_TEST()
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