Searched refs:clipRequired (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
D | CanvasState.cpp | 264 bool* clipRequired, bool* roundRectClipRequired, in calculateQuickRejectForScissor() argument 280 if (clipRequired) { in calculateQuickRejectForScissor() 281 *clipRequired = !clipRect.contains(r); in calculateQuickRejectForScissor()
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D | CanvasState.h | 146 bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const;
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D | OpenGLRenderer.cpp | 727 bool clipRequired = false; in composeLayer() local 729 &clipRequired, nullptr, false); // safely ignore return, should never be rejected in composeLayer() 730 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); in composeLayer() 1371 bool clipRequired = false; in quickRejectSetupScissor() local 1374 &clipRequired, &roundRectClipRequired, snapOut)) { in quickRejectSetupScissor() 1379 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); in quickRejectSetupScissor() 2249 bool clipRequired = false; 2252 &clipRequired, nullptr, false); 2262 x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired); 2266 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
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