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Searched refs:clipRequired (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DCanvasState.cpp264 bool* clipRequired, bool* roundRectClipRequired, in calculateQuickRejectForScissor() argument
280 if (clipRequired) { in calculateQuickRejectForScissor()
281 *clipRequired = !clipRect.contains(r); in calculateQuickRejectForScissor()
DCanvasState.h146 bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const;
DOpenGLRenderer.cpp727 bool clipRequired = false; in composeLayer() local
729 &clipRequired, nullptr, false); // safely ignore return, should never be rejected in composeLayer()
730 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); in composeLayer()
1371 bool clipRequired = false; in quickRejectSetupScissor() local
1374 &clipRequired, &roundRectClipRequired, snapOut)) { in quickRejectSetupScissor()
1379 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); in quickRejectSetupScissor()
2249 bool clipRequired = false;
2252 &clipRequired, nullptr, false);
2262 x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
2266 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);