Searched refs:currentVertex (Results 1 – 2 of 2) sorted by relevance
211 long currentVertex, currentQuad; in createSuperShape() local221 currentVertex = 0; in createSuperShape()286 for (i = currentVertex * 3; in createSuperShape()287 i < (currentVertex + 6) * 3; in createSuperShape()294 for (i = currentVertex * 4; in createSuperShape()295 i < (currentVertex + 6) * 4; in createSuperShape()309 result->vertexArray[currentVertex * 3] = FIXED(pa.x); in createSuperShape()310 result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y); in createSuperShape()311 result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z); in createSuperShape()312 ++currentVertex; in createSuperShape()[all …]
70 Vector2 currentVertex = { vertices[current].x, vertices[current].y }; in getNormalFromVertices() local73 return ShadowTessellator::calculateNormal(currentVertex, nextVertex); in getNormalFromVertices()