/frameworks/native/opengl/libagl/ |
D | primitives.cpp | 214 const uint32_t enables = c->rasterizer.state.enables; in ogles_validate_primitives() local 217 int index = enables & GGL_ENABLE_SMOOTH ? 0x1 : 0; in ogles_validate_primitives() 219 index |= enables & GGL_ENABLE_FOG ? 0x4 : 0; in ogles_validate_primitives() 254 void compute_iterators_t::initLerp(vertex_t const* v0, uint32_t enables) in initLerp() argument 295 if (enables & GGL_ENABLE_TMUS) { in initLerp() 438 const uint32_t enables = c->rasterizer.state.enables; in fetch_texcoord() local 439 if (!(enables & GGL_ENABLE_TMUS)) in fetch_texcoord() 462 const uint32_t enables = c->rasterizer.state.enables; in primitive_point() local 473 if (enables & GGL_ENABLE_FOG) { in primitive_point() 483 if (enables & GGL_ENABLE_TMUS) { in primitive_point() [all …]
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D | vertex.cpp | 54 void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in perspective() argument 76 if (enables & GGL_ENABLE_DEPTH_TEST) { in perspective() 83 void clipFrustumPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in clipFrustumPerspective() argument 104 perspective(c, v, enables); in clipFrustumPerspective() 110 void clipAllPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in clipAllPerspective() argument 131 clipFrustumPerspective(c, v, enables); in clipAllPerspective() 137 perspective(c, v, c->rasterizer.state.enables); in ogles_vertex_project()
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D | array.cpp | 1086 uint32_t enables = c->rasterizer.state.enables; in validate_arrays() local 1094 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS); in validate_arrays() 1109 if (((enables & GGL_ENABLE_AA)?1:0) != smooth) in validate_arrays() 1124 if (enables & GGL_ENABLE_TMUS) { // needs texture transforms in validate_arrays() 1127 if (c->clipPlanes.enable || (enables & GGL_ENABLE_FOG)) { in validate_arrays() 1133 if (enables & GGL_ENABLE_TMUS) in validate_arrays() 1211 enables = c->rasterizer.state.enables; in validate_arrays() 1212 if (enables & GGL_ENABLE_SMOOTH) in validate_arrays() 1214 if (enables & GGL_ENABLE_TMUS) in validate_arrays() 1374 const uint32_t enables = c->rasterizer.state.enables; in glDrawArrays() local [all …]
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D | texture.cpp | 584 const uint32_t enables = c->rasterizer.state.enables; in set_depth_and_fog() local 594 if (enables & GGL_ENABLE_FOG) { in set_depth_and_fog() 599 if (enables & GGL_ENABLE_DEPTH_TEST) { in set_depth_and_fog() 740 const uint32_t enables = c->rasterizer.state.enables; in drawTexxOESImp() local 741 if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG))) in drawTexxOESImp() 819 const uint32_t enables = c->rasterizer.state.enables; in drawTexiOES() local 820 if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG))) in drawTexiOES()
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D | matrix.cpp | 98 const uint32_t enables = c->rasterizer.state.enables; in validate_perspective() local 101 if (enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)) { in validate_perspective() 103 if (c->clipPlanes.enable || (enables&GGL_ENABLE_FOG)) in validate_perspective()
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/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/ |
D | IPSettings.java | 31 public IPSettings(boolean[] enables) { in IPSettings() argument 32 mEnables = enables; in IPSettings()
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/frameworks/rs/java/tests/RsBLAS_Benchmark/src/com/example/android/rs/blasbenchmark/ |
D | BlasSettings.java | 31 public BlasSettings(boolean[] enables) { in BlasSettings() argument 32 mEnables = enables; in BlasSettings()
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
D | IPSettings.java | 31 public IPSettings(boolean[] enables) { in IPSettings() argument 32 mEnables = enables; in IPSettings()
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/frameworks/webview/nullwebview/ |
D | proguard.flags | 2 # post-jarjar remapping versions of the class names. This enables the same
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | instrumentation-element.jd | 19 <dd itemprop="description">Declares an {@link android.app.Instrumentation} class that enables you 34 running. A value of "{@code true}" enables the object to target profiling
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/frameworks/compile/slang/lit-tests/ |
D | README | 37 -v enables additional verbosity (useful when examining unexpected failures)
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/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_image_native_buffer.txt | 42 This extension enables using an Android window buffer (struct
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/frameworks/base/docs/html/about/versions/ |
D | android-2.0-highlights.jd | 153 <li>Refreshed UI with actionable browser URL bar enables users to directly 180 <p>Revamped graphics architecture for improved performance that enables better
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D | android-2.2-highlights.jd | 173 which enables faster loading of JavaScript-heavy pages.</p> 235 <p>New bug reporting feature for Google Play apps enables developers to receive crash and freeze 262 profile enables apps to determine device hardware capablities.</p>
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D | android-1.6-highlights.jd | 86 enables users to select multiple photos for deletion.</p> 184 <p>Android 1.6 adds screen support that enables applications to be rendered properly on different
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/frameworks/base/docs/html/training/transitions/ |
D | scenes.jd | 19 interface. For the ending scene, the framework enables you to create a scene from a layout 128 each of them. This enables you to later transition between the two UI configurations. 186 <p>The framework enables you to define custom scene actions that the system runs when entering
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D | transitions.jd | 35 that defines an animation. The framework enables you to specify a built-in transition in a 75 <p>This technique enables you to modify your transition definition without having to change 158 transition. The framework enables you to select specific views you want to animate.</p> 179 <p>You do not have to choose only one animation, since the transitions framework enables you
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D | index.jd | 41 <p>Android includes the <em>transitions framework</em>, which enables you to easily
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D | overview.jd | 96 Storing the view hierarchy state in a scene enables you to transition into that state from 133 enables you to combine different animation effects in a transition set that contains a group
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/frameworks/compile/libbcc/tests/debuginfo/ |
D | README | 58 -v enables additional verbosity (useful when examining unexpected failures)
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/frameworks/base/docs/html/training/auto/ |
D | index.jd | 14 The Android platform enables you to extend your app to work with in-vehicle console systems
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/frameworks/base/docs/html/training/tv/tif/ |
D | index.jd | 41 The framework enables developers to define live TV input sources by implementing a TV input
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/frameworks/base/docs/html/training/wearables/watch-faces/ |
D | index.jd | 38 <p>Android Wear enables you to create custom watch faces for Wear devices. When users install a
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/frameworks/base/docs/html/training/appbar/ |
D | up-action.jd | 105 <code>MyChildActivity</code>, then enables that app bar's <em>Up</em> button:
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/frameworks/base/docs/html/ndk/samples/ |
D | sample_teapot.jd | 78 activity lifecycle events, and also enables the app to display text on the screen. The following 132 Android lifecycle events. The {@code ndk_helper} class enables the application to preserve context
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