Searched refs:fboLayer (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | OpenGLRenderer.cpp | 486 void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) { in calculateLayerBoundsAndClip() argument 504 if (!bounds.isEmpty() && fboLayer) { in calculateLayerBoundsAndClip() 520 bool fboLayer, int alpha) { in updateSnapshotIgnoreForLayer() argument 523 (fboLayer && clip.isEmpty())) { in updateSnapshotIgnoreForLayer() 524 writableSnapshot()->empty = fboLayer; in updateSnapshotIgnoreForLayer() 526 writableSnapshot()->invisible = writableSnapshot()->invisible || (alpha <= 0 && fboLayer); in updateSnapshotIgnoreForLayer() 611 const bool fboLayer = flags & SaveFlags::ClipToLayer; in createLayer() local 616 calculateLayerBoundsAndClip(bounds, clip, fboLayer); in createLayer() 617 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, PaintUtils::getAlphaDirect(paint)); in createLayer() 644 fboLayer ? "" : "unclipped ", in createLayer() [all …]
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D | OpenGLRenderer.h | 491 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer); 497 bool fboLayer, int alpha);
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