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Searched refs:fieldArraySizes (Results 1 – 6 of 6) sorted by relevance

/frameworks/rs/
DrsElement.cpp65 delete [] mHal.state.fieldArraySizes; in clear()
194 mHal.state.fieldArraySizes = new uint32_t[noPaddingFieldCount]; in compute()
217 mHal.state.fieldArraySizes[ctNoPadding] = mFields[ct].arraySize; in compute()
DrsElement.h50 uint32_t *fieldArraySizes; member
/frameworks/rs/driver/runtime/
Drs_structs.h218 uint32_t *fieldArraySizes; member
Drs_element.c66 return element->mHal.state.fieldArraySizes[index]; in rsElementGetSubElementArraySize()
/frameworks/rs/driver/
DrsdShader.cpp301 if (e->mHal.state.fieldArraySizes[field] > 1) { in appendUserConstants()
303 mShader += std::to_string(e->mHal.state.fieldArraySizes[field]); in appendUserConstants()
613 arrayLengths[*count] = e->mHal.state.fieldArraySizes[ct]; in initAddUserElement()
DrsdMeshObj.cpp63 uint32_t arraySize = elem->mHal.state.fieldArraySizes[fieldIdx]; in isValidGLComponent()