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Searched refs:getRenderPosition (Results 1 – 11 of 11) sorted by relevance

/frameworks/av/services/audioflinger/
DAudioStreamOut.h57 status_t getRenderPosition(uint32_t *frames);
59 virtual status_t getRenderPosition(uint64_t *frames);
DAudioStreamOut.cpp48 status_t AudioStreamOut::getRenderPosition(uint64_t *frames) in getRenderPosition() function in android::AudioStreamOut
75 status_t AudioStreamOut::getRenderPosition(uint32_t *frames) in getRenderPosition() function in android::AudioStreamOut
78 status_t status = getRenderPosition(&position64); in getRenderPosition()
DAudioFlinger.h197 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
DThreads.h593 status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
DAudioFlinger.cpp1294 status_t AudioFlinger::getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, in getRenderPosition() function in android::AudioFlinger
1301 return playbackThread->getRenderPosition(halFrames, dspFrames); in getRenderPosition()
DThreads.cpp2373 status_t AudioFlinger::PlaybackThread::getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames) in getRenderPosition() function in android::AudioFlinger::PlaybackThread
2394 status = mOutput->getRenderPosition(&frames); in getRenderPosition()
/frameworks/av/include/media/
DIAudioFlinger.h185 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
DAudioSystem.h146 static status_t getRenderPosition(audio_io_handle_t output,
/frameworks/av/media/libmedia/
DAudioSystem.cpp377 status_t AudioSystem::getRenderPosition(audio_io_handle_t output, uint32_t *halFrames, in getRenderPosition() function in android::AudioSystem
383 return af->getRenderPosition(halFrames, dspFrames, output); in getRenderPosition()
DIAudioFlinger.cpp589 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, in getRenderPosition() function in android::BpAudioFlinger
1221 status_t status = getRenderPosition(&halFrames, &dspFrames, output); in onTransact()
DAudioTrack.cpp746 AudioSystem::getRenderPosition(mOutput, &halFrames, &mPausedPosition); in pause()
1108 (void) AudioSystem::getRenderPosition(mOutput, &halFrames, &dspFrames); in getPosition()