Searched refs:glTarget (Results 1 – 3 of 3) sorted by relevance
/frameworks/rs/driver/ |
D | rsdAllocation.cpp | 110 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); in Update2DTexture() 125 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); in Upload2DTexture() 158 RSD_CALL_GL(glGenerateMipmap, drv->glTarget); in Upload2DTexture() 244 RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID); in UploadToBufferObject() 245 RSD_CALL_GL(glBufferData, drv->glTarget, in UploadToBufferObject() 248 RSD_CALL_GL(glBindBuffer, drv->glTarget, 0); in UploadToBufferObject() 458 drv->glTarget = GL_NONE; in rsdAllocationInitStrided() 461 drv->glTarget = GL_TEXTURE_CUBE_MAP; in rsdAllocationInitStrided() 463 drv->glTarget = GL_TEXTURE_2D; in rsdAllocationInitStrided() 467 drv->glTarget = GL_ARRAY_BUFFER; in rsdAllocationInitStrided()
|
D | rsdAllocation.h | 54 GLenum glTarget; member 61 int glTarget; member
|
D | rsdShader.cpp | 409 const GLenum target = drvTex->glTarget; in setupSampler()
|