Searched refs:hasColors (Results 1 – 3 of 3) sorted by relevance
448 if (description.hasColors) { in generateVertexShader()472 if (description.hasColors) { in generateVertexShader()495 if (description.hasColors) { in generateVertexShader()545 if (description.hasColors) { in generateFragmentShader()583 && !description.hasColors in generateFragmentShader()725 if (description.hasColors) { in generateFragmentShader()
127 bool hasColors; member171 hasColors = false; in reset()262 if (hasColors) key |= programid(0x1) << PROGRAM_HAS_COLORS; in key()
640 mDescription.hasColors = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Color; in build()