Searched refs:heightFactor (Results 1 – 3 of 3) sorted by relevance
168 float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) { in createAmbientShadow() argument179 float currentAlpha = getAlphaFromFactoredZ(casterVertices[0].z * heightFactor); in createAmbientShadow()202 float expansionDist = innerVertex.z * heightFactor * geomFactor; in createAmbientShadow()251 float nextAlpha = getAlphaFromFactoredZ(innerNext.z * heightFactor); in createAmbientShadow()255 float expansionDist = innerNext.z * heightFactor * geomFactor; in createAmbientShadow()285 getAlphaFromFactoredZ(currentInner.z * heightFactor)); in createAmbientShadow()297 getAlphaFromFactoredZ(centroid3d.z * heightFactor); in createAmbientShadow()
39 float heightFactor = 1.0f / 128; in tessellateAmbientShadow() local43 heightFactor *= Properties::overrideAmbientRatio; in tessellateAmbientShadow()47 ambientShadowBounds.outset(maxZ * geomFactor * heightFactor); in tessellateAmbientShadow()57 casterVertexCount, centroid3d, heightFactor, geomFactor, in tessellateAmbientShadow()
35 int polyLength, const Vector3& centroid3d, float heightFactor,