Searched refs:lighting (Results 1 – 9 of 9) sorted by relevance
/frameworks/native/opengl/libagl/ |
D | light.cpp | 68 c->lighting.lights[i].ambient.a = 0x10000; in ogles_init_light() 69 c->lighting.lights[i].position.z = 0x10000; in ogles_init_light() 70 c->lighting.lights[i].spotDir.z = -0x10000; in ogles_init_light() 71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180); in ogles_init_light() 72 c->lighting.lights[i].attenuation[0] = 0x10000; in ogles_init_light() 74 init_white(c->lighting.lights[0].diffuse); in ogles_init_light() 75 init_white(c->lighting.lights[0].specular); in ogles_init_light() 77 c->lighting.front.ambient.r = in ogles_init_light() 78 c->lighting.front.ambient.g = in ogles_init_light() 79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f); in ogles_init_light() [all …]
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D | state.cpp | 139 c->lighting.lights[cap-GL_LIGHT0].enable = enabled; in enable_disable() 140 c->lighting.enabledLights &= ~(1<<(cap-GL_LIGHT0)); in enable_disable() 141 c->lighting.enabledLights |= (enabled<<(cap-GL_LIGHT0)); in enable_disable() 159 c->lighting.enable = enabled; in enable_disable() 162 c->lighting.colorMaterial.enable = enabled; in enable_disable()
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D | primitives.cpp | 113 c->lighting.lightVertex(c, v0); in lightTriangleSmooth() 115 c->lighting.lightVertex(c, v1); in lightTriangleSmooth() 117 c->lighting.lightVertex(c, v2); in lightTriangleSmooth() 124 c->lighting.lightVertex(c, v2); in lightTriangleFlat() 155 c->lighting.lightVertex(c, v); in lightVertexSmoothFog() 218 index |= c->lighting.enable ? 0x2 : 0; in ogles_validate_primitives() 220 c->lighting.lightTriangle = lightPrimitive[index]; in ogles_validate_primitives() 465 if (c->lighting.enable) { in primitive_point() 466 c->lighting.lightVertex(c, v); in primitive_point() 538 c->lighting.lightTriangle(c, v0, v1, v1); in primitive_line() [all …]
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D | array.cpp | 1114 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel); in validate_arrays() 1120 if (c->lighting.enable) { // needs normal transforms and eye coords in validate_arrays() 1174 if (c->lighting.enable) { in validate_arrays()
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D | context.h | 616 lighting_t lighting; member
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/frameworks/native/opengl/tests/angeles/ |
D | README.txt | 39 lighting.
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_launcher_archive.jd | 297 varying textures and lighting effects, but must be lit directly from above 314 …<tr><td><em>1.</em></td><td nowrap>Lighting:</td><td>Top-lit, using appropriate lighting details<b…
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D | icon_design_launcher.jd | 128 <li>Reflect the implied lighting model of the launcher (top-lit).</li>
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | uses-feature-element.jd | 1066 one of two different color schemes based on the ambient lighting
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