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Searched refs:loadInverse (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/libs/hwui/
DSnapshot.cpp112 inverse.loadInverse(*transform); in getLocalClip()
139 inverse.loadInverse(*transform); in resetTransform()
203 state->matrix.loadInverse(roundRectDrawingMatrix); in setClippingRoundRect()
DMatrix.h119 void loadInverse(const Matrix4& v);
137 inv.loadInverse(v); in multiplyInverse()
DBakedOpState.h70 inverse.loadInverse(transform); in computeLocalSpaceClip()
DShadowTessellator.cpp88 reverseReceiverTransform.loadInverse(receiverTransform); in tessellateSpotShadow()
DBakedOpState.cpp74 inverseTransform.loadInverse(transform); in ResolvedRenderState()
DLayer.h109 cachedInvTransformInWindow.loadInverse(windowTransform); in setWindowTransform()
DSkiaShader.cpp76 shaderMatrix.loadInverse(localMatrix); in computeScreenSpaceMatrix()
DFrameBuilder.cpp846 inverseContentTransform.loadInverse(contentTransform); in deferBeginLayerOp()
901 inverseContentTransform.loadInverse(contentTransform); in deferEndLayerOp()
DMatrix.cpp198 void Matrix4::loadInverse(const Matrix4& v) { in loadInverse() function in android::uirenderer::Matrix4
DRecordingCanvas.cpp152 inverse.loadInverse(*previous.transform); in saveLayer()
DGlopBuilder.cpp659 shaderMatrix.loadInverse(mOutGlop->transform.canvas); in build()
DOpenGLRenderer.cpp507 inverse.loadInverse(*currentTransform()); in calculateLayerBoundsAndClip()
1851 totalTransform.loadInverse(screenSpaceTransform);
/frameworks/base/libs/hwui/renderstate/
DOffscreenBufferPool.h58 inverseTransformInWindow.loadInverse(transform); in setWindowTransform()