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Searched refs:m3DCommit (Results 1 – 3 of 3) sorted by relevance

/frameworks/wilhelm/src/
Dsync.c45 if (thiz->m3DCommit.mWaiting) { in sync_start()
46 thiz->m3DCommit.mWaiting = 0; in sync_start()
47 ++thiz->m3DCommit.mGeneration; in sync_start()
Dclasses.h180 I3DCommit m3DCommit; member
Dclasses.c170 {MPH_3DCOMMIT, INTERFACE_EXPLICIT_GAME, offsetof(CEngine, m3DCommit)},