Searched refs:mAssetAtlas (Results 1 – 4 of 4) sorted by relevance
40 , mAssetAtlas(nullptr) { in TextureCache()88 mAssetAtlas = assetAtlas; in setAssetAtlas()112 if (CC_LIKELY(mAssetAtlas != nullptr) && atlasUsageType == AtlasUsageType::Use) { in getCachedTexture()113 AssetAtlas::Entry* entry = mAssetAtlas->getEntry(bitmap->pixelRef()); in getCachedTexture()
152 AssetAtlas* mAssetAtlas; variable
95 AssetAtlas& assetAtlas() { return mAssetAtlas; } in assetAtlas()123 AssetAtlas mAssetAtlas; variable
55 mCaches->textureCache.setAssetAtlas(&mAssetAtlas); in onGLContextCreated()99 mAssetAtlas.terminate(); in onGLContextDestroyed()