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Searched refs:mAssetAtlas (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DTextureCache.cpp40 , mAssetAtlas(nullptr) { in TextureCache()
88 mAssetAtlas = assetAtlas; in setAssetAtlas()
112 if (CC_LIKELY(mAssetAtlas != nullptr) && atlasUsageType == AtlasUsageType::Use) { in getCachedTexture()
113 AssetAtlas::Entry* entry = mAssetAtlas->getEntry(bitmap->pixelRef()); in getCachedTexture()
DTextureCache.h152 AssetAtlas* mAssetAtlas; variable
/frameworks/base/libs/hwui/renderstate/
DRenderState.h95 AssetAtlas& assetAtlas() { return mAssetAtlas; } in assetAtlas()
123 AssetAtlas mAssetAtlas; variable
DRenderState.cpp55 mCaches->textureCache.setAssetAtlas(&mAssetAtlas); in onGLContextCreated()
99 mAssetAtlas.terminate(); in onGLContextDestroyed()