Searched refs:mCurrentBufferSlot (Results 1 – 2 of 2) sorted by relevance
62 mCurrentBufferSlot(-1), in FramebufferSurface()152 if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT && in nextBuffer()153 item.mSlot != mCurrentBufferSlot) { in nextBuffer()156 mPreviousBufferSlot = mCurrentBufferSlot; in nextBuffer()160 err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer, in nextBuffer()168 mCurrentBufferSlot = item.mSlot; in nextBuffer()169 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; in nextBuffer()200 if (slotIndex == mCurrentBufferSlot) { in nextBuffer()201 mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT; in nextBuffer()226 mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) { in nextBuffer()[all …]
83 int mCurrentBufferSlot; variable