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Searched refs:mCurrentBufferSlot (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.cpp62 mCurrentBufferSlot(-1), in FramebufferSurface()
152 if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT && in nextBuffer()
153 item.mSlot != mCurrentBufferSlot) { in nextBuffer()
156 mPreviousBufferSlot = mCurrentBufferSlot; in nextBuffer()
160 err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer, in nextBuffer()
168 mCurrentBufferSlot = item.mSlot; in nextBuffer()
169 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; in nextBuffer()
200 if (slotIndex == mCurrentBufferSlot) { in nextBuffer()
201 mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT; in nextBuffer()
226 mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) { in nextBuffer()
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DFramebufferSurface.h83 int mCurrentBufferSlot; variable