Searched refs:mCurrentPositionStride (Results 1 – 2 of 2) sorted by relevance
29 , mCurrentPositionStride(0) in MeshState()71 mCurrentPositionPointer, mCurrentPositionStride); in dump()120 || stride != mCurrentPositionStride) { in bindPositionVertexPointer()123 mCurrentPositionStride = stride; in bindPositionVertexPointer()
123 GLsizei mCurrentPositionStride; variable