Searched refs:mCurrentTexCoordsStride (Results 1 – 2 of 2) sorted by relevance
31 , mCurrentTexCoordsStride(0) in MeshState()73 mCurrentTexCoordsPointer, mCurrentTexCoordsStride); in dump()131 || stride != mCurrentTexCoordsStride) { in bindTexCoordsVertexPointer()134 mCurrentTexCoordsStride = stride; in bindTexCoordsVertexPointer()
125 GLsizei mCurrentTexCoordsStride; variable