Searched refs:mDirtyRegion (Results 1 – 4 of 4) sorted by relevance
90 mDirtyRegion = *dirty; in unionDirty()103 renderer->drawRect(mDirtyRegion.fLeft, mDirtyRegion.fTop, in draw()104 mDirtyRegion.fRight, mDirtyRegion.fBottom, &paint); in draw()
89 SkRect mDirtyRegion; variable
403 if (mConnectedToCpu || mDirtyRegion.bounds() == Rect::INVALID_RECT) { in queueBuffer()429 for (auto rect : mDirtyRegion) { in queueBuffer()485 mDirtyRegion = Region::INVALID_REGION; in queueBuffer()767 mDirtyRegion.clear(); in connect()770 mDirtyRegion = Region::INVALID_REGION; in connect()1084 mDirtyRegion = Region::INVALID_REGION; in setSurfaceDamage()1088 mDirtyRegion.clear(); in setSurfaceDamage()1095 mDirtyRegion.orSelf(rect); in setSurfaceDamage()1201 const Region copyback(mDirtyRegion.subtract(newDirtyRegion)); in lock()1208 mDirtyRegion.clear(); in lock()[all …]
347 Region mDirtyRegion; variable