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Searched refs:mDpyValid (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libs/EGL/
Degl_display.h160 mAttemptHibernation(false), mDpyValid(false), in HibernationMachine()
179 bool mDpyValid; variable
Degl_display.cpp395 ALOGD_IF(!mDpyValid || !cnx->egl.eglAwakenProcessIMG, in incWakeCount()
418 if (mAllowHibernation && mDpyValid && in decWakeCount()
433 mDpyValid = valid; in setDisplayValid()