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Searched refs:mEglManager (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp67 , mEglManager(thread.eglManager()) in CanvasContext()
103 mEglManager.destroySurface(mEglSurface); in setSurface()
108 mEglSurface = mEglManager.createSurface(surface); in setSurface()
115 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer); in setSurface()
149 if (mEglManager.isCurrent(mEglSurface)) { in setStopped()
150 mEglManager.makeCurrent(EGL_NO_SURFACE); in setStopped()
190 mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface, &error); in makeCurrent()
309 Frame frame = mEglManager.beginFrame(mEglSurface); in draw()
357 mEglManager.damageFrame(frame, dirty); in draw()
512 if (drew || mEglManager.damageRequiresSwap()) { in draw()
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DRenderThread.h92 EglManager& eglManager() { return *mEglManager; } in eglManager()
144 EglManager* mEglManager; variable
DRenderThread.cpp160 , mEglManager(nullptr) { in RenderThread()
191 mEglManager = new EglManager(*this); in initThreadLocals()
DCanvasContext.h187 EglManager& mEglManager; variable