Searched refs:mFragmentDirty (Results 1 – 2 of 2) sorted by relevance
34 mFragmentDirty = true; in RsdShaderCache()94 if (!mVertexDirty && !mFragmentDirty) { in setup()102 if (mFragmentDirty) { in setup()104 mFragmentDirty = false; in setup()
51 mFragmentDirty = true; in setActiveFragment()70 bool mFragmentDirty; variable