Searched refs:mFramebuffer (Results 1 – 2 of 2) sorted by relevance
31 , mFramebuffer(0) { in RenderState()141 if (mFramebuffer != fbo) { in bindFramebuffer()142 mFramebuffer = fbo; in bindFramebuffer()143 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in bindFramebuffer()154 if (mFramebuffer == fbo) { in deleteFramebuffer()157 mFramebuffer = 0; in deleteFramebuffer()186 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in resumeFromFunctorInvoke()199 if (Properties::debugOverdraw && mFramebuffer == 0) { in debugOverdraw()
66 GLuint getFramebuffer() { return mFramebuffer; } in getFramebuffer()129 GLuint mFramebuffer; variable