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Searched refs:mHal (Results 1 – 25 of 77) sorted by relevance

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/frameworks/rs/
DrsType.cpp31 memset(&mHal, 0, sizeof(mHal)); in Type()
51 t->getContext()->mHal.funcs.freeRuntimeMem(ptr); in operator delete()
56 if (mHal.state.lodCount) { in clear()
57 delete [] mHal.state.lodDimX; in clear()
58 delete [] mHal.state.lodDimY; in clear()
59 delete [] mHal.state.lodDimZ; in clear()
61 if (mHal.state.arrayCount > 0) { in clear()
62 delete [] mHal.state.arrays; in clear()
65 memset(&mHal, 0, sizeof(mHal)); in clear()
76 uint32_t oldLODCount = mHal.state.lodCount; in compute()
[all …]
DrsDriverLoader.cpp62 ret &= fn(RS_HAL_CORE_SHUTDOWN, (void **)&rsc->mHal.funcs.shutdownDriver); in LoadHalTable()
63 ret &= fn(RS_HAL_CORE_SET_PRIORITY, (void **)&rsc->mHal.funcs.setPriority); in LoadHalTable()
64 ret &= fn(RS_HAL_CORE_ALLOC_RUNTIME_MEM, (void **)&rsc->mHal.funcs.allocRuntimeMem); in LoadHalTable()
65 ret &= fn(RS_HAL_CORE_FREE_RUNTIME_MEM, (void **)&rsc->mHal.funcs.freeRuntimeMem); in LoadHalTable()
66 ret &= fn(RS_HAL_CORE_FINISH, (void **)&rsc->mHal.funcs.finish); in LoadHalTable()
68 ret &= fn(RS_HAL_SCRIPT_INIT, (void **)&rsc->mHal.funcs.script.init); in LoadHalTable()
69 ret &= fn(RS_HAL_SCRIPT_INIT_INTRINSIC, (void **)&rsc->mHal.funcs.script.initIntrinsic); in LoadHalTable()
70 ret &= fn(RS_HAL_SCRIPT_INVOKE_FUNCTION, (void **)&rsc->mHal.funcs.script.invokeFunction); in LoadHalTable()
71 ret &= fn(RS_HAL_SCRIPT_INVOKE_ROOT, (void **)&rsc->mHal.funcs.script.invokeRoot); in LoadHalTable()
72 ret &= fn(RS_HAL_SCRIPT_INVOKE_FOR_EACH, (void **)&rsc->mHal.funcs.script.invokeForEach); in LoadHalTable()
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DrsProgram.cpp32 mHal.state.inputElementsCount++; in Program()
35 mHal.state.constantsCount++; in Program()
38 mHal.state.texturesCount++; in Program()
42 mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount]; in Program()
43 mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount]; in Program()
44 mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount]; in Program()
45 mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount]; in Program()
46 mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount]; in Program()
48 mHal.state.textures = new Allocation*[mHal.state.texturesCount]; in Program()
49 mHal.state.samplers = new Sampler*[mHal.state.texturesCount]; in Program()
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DrsMesh.cpp25 mHal.drv = nullptr; in Mesh()
26 mHal.state.primitives = nullptr; in Mesh()
27 mHal.state.primitivesCount = 0; in Mesh()
28 mHal.state.indexBuffers = nullptr; in Mesh()
29 mHal.state.indexBuffersCount = 0; in Mesh()
30 mHal.state.vertexBuffers = nullptr; in Mesh()
31 mHal.state.vertexBuffersCount = 0; in Mesh()
41 mHal.drv = nullptr; in Mesh()
42 mHal.state.primitivesCount = primitivesCount; in Mesh()
43 mHal.state.indexBuffersCount = primitivesCount; in Mesh()
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DrsGrallocConsumer.cpp51 uint32_t y = a->mHal.drvState.lod[0].dimY; in GrallocConsumer()
53 mConsumer->setDefaultBufferSize(a->mHal.drvState.lod[0].dimX, y); in GrallocConsumer()
55 if (a->mHal.state.yuv) { in GrallocConsumer()
56 bq->setDefaultBufferFormat(a->mHal.state.yuv); in GrallocConsumer()
147 mAlloc[idx]->mHal.drvState.lod[0].mallocPtr = reinterpret_cast<uint8_t*>(bufferPointer); in lockNextBuffer()
148 mAlloc[idx]->mHal.drvState.lod[0].stride = mSlots[slot].mGraphicBuffer->getStride() * in lockNextBuffer()
149 mAlloc[idx]->mHal.state.type->getElementSizeBytes(); in lockNextBuffer()
150 mAlloc[idx]->mHal.state.nativeBuffer = mAcquiredBuffer[idx].mGraphicBuffer->getNativeBuffer(); in lockNextBuffer()
151 mAlloc[idx]->mHal.state.timestamp = b.mTimestamp; in lockNextBuffer()
153 rsAssert(mAlloc[idx]->mHal.drvState.lod[0].dimX == in lockNextBuffer()
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DrsProgramStore.cpp29 memset(&mHal, 0, sizeof(mHal)); in ProgramStore()
31 mHal.state.ditherEnable = ditherEnable; in ProgramStore()
33 mHal.state.colorRWriteEnable = colorMaskR; in ProgramStore()
34 mHal.state.colorGWriteEnable = colorMaskG; in ProgramStore()
35 mHal.state.colorBWriteEnable = colorMaskB; in ProgramStore()
36 mHal.state.colorAWriteEnable = colorMaskA; in ProgramStore()
37 mHal.state.blendSrc = srcFunc; in ProgramStore()
38 mHal.state.blendDst = destFunc; in ProgramStore()
40 mHal.state.depthWriteEnable = depthMask; in ProgramStore()
41 mHal.state.depthFunc = depthFunc; in ProgramStore()
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DrsProgramVertex.cpp30 mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen, in ProgramVertex()
35 mRSC->mHal.funcs.vertex.destroy(mRSC, this); in ~ProgramVertex()
44 if (mHal.state.constants[0] == nullptr) { in setup()
49 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( in setup()
50 rsc, mHal.state.constants[0])); in setup()
59 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); in setup()
64 rsc->mHal.funcs.vertex.setActive(rsc, this); in setup()
73 if (mHal.state.constants[0] == nullptr) { in setProjectionMatrix()
78 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( in setProjectionMatrix()
79 rsc, mHal.state.constants[0])); in setProjectionMatrix()
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DrsFBOCache.cpp28 mHal.state.colorTargetsCount = 1; in FBOCache()
29 mHal.state.colorTargets = new Allocation*[mHal.state.colorTargetsCount]; in FBOCache()
30 mColorTargets = new ObjectBaseRef<Allocation>[mHal.state.colorTargetsCount]; in FBOCache()
35 delete[] mHal.state.colorTargets; in ~FBOCache()
40 rsc->mHal.funcs.framebuffer.init(rsc, this); in init()
44 rsc->mHal.funcs.framebuffer.destroy(rsc, this); in deinit()
48 if (slot >= mHal.state.colorTargetsCount) { in bindColorTarget()
53 if (!(a->getIsTexture() || (a->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT))) { in bindColorTarget()
59 mHal.state.colorTargets[slot] = a; in bindColorTarget()
71 mHal.state.depthTarget = a; in bindDepthTarget()
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DrsAllocation.cpp33 memset(&mHal, 0, sizeof(mHal)); in Allocation()
34 mHal.state.mipmapControl = RS_ALLOCATION_MIPMAP_NONE; in Allocation()
35 mHal.state.usageFlags = usages; in Allocation()
36 mHal.state.mipmapControl = mc; in Allocation()
37 mHal.state.userProvidedPtr = ptr; in Allocation()
46 memset(&mHal, 0, sizeof(mHal)); in Allocation()
47 mHal.state.baseAlloc = alloc; in Allocation()
48 mHal.state.usageFlags = alloc->mHal.state.usageFlags; in Allocation()
49 mHal.state.mipmapControl = RS_ALLOCATION_MIPMAP_NONE; in Allocation()
58 a->getContext()->mHal.funcs.freeRuntimeMem(ptr); in operator delete()
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DrsSampler.cpp37 mHal.state.magFilter = magFilter; in Sampler()
38 mHal.state.minFilter = minFilter; in Sampler()
39 mHal.state.wrapS = wrapS; in Sampler()
40 mHal.state.wrapT = wrapT; in Sampler()
41 mHal.state.wrapR = wrapR; in Sampler()
42 mHal.state.aniso = aniso; in Sampler()
44 mRSC->mHal.funcs.sampler.init(mRSC, this); in Sampler()
48 mRSC->mHal.funcs.sampler.destroy(mRSC, this); in ~Sampler()
89 if (existing->mHal.state.magFilter != magFilter) continue; in getSampler()
90 if (existing->mHal.state.minFilter != minFilter ) continue; in getSampler()
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DrsType.h60 Hal mHal; variable
71 uint32_t getDimX() const {return mHal.state.dimX;} in getDimX()
72 uint32_t getDimY() const {return mHal.state.dimY;} in getDimY()
73 uint32_t getDimZ() const {return mHal.state.dimZ;} in getDimZ()
75 bool getDimFaces() const {return mHal.state.faces;} in getDimFaces()
76 uint32_t getDimYuv() const {return mHal.state.dimYuv;} in getDimYuv()
78 if (idx < mHal.state.arrayCount) { in getArray()
79 return mHal.state.arrays[idx]; in getArray()
85 rsAssert(lod < mHal.state.lodCount); in getLODDimX()
86 return mHal.state.lodDimX[lod]; in getLODDimX()
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DrsApiMesh.cpp25 *numVtx = sm->mHal.state.vertexBuffersCount; in rsaMeshGetVertexBufferCount()
30 *numIdx = sm->mHal.state.primitivesCount; in rsaMeshGetIndexCount()
35 rsAssert(vtxDataCount == sm->mHal.state.vertexBuffersCount); in rsaMeshGetVertices()
38 vtxData[ct] = sm->mHal.state.vertexBuffers[ct]; in rsaMeshGetVertices()
39 sm->mHal.state.vertexBuffers[ct]->incUserRef(); in rsaMeshGetVertices()
45 rsAssert(idxDataCount == sm->mHal.state.primitivesCount); in rsaMeshGetIndices()
48 va[ct] = sm->mHal.state.indexBuffers[ct]; in rsaMeshGetIndices()
49 primType[ct] = sm->mHal.state.primitives[ct]; in rsaMeshGetIndices()
50 if (sm->mHal.state.indexBuffers[ct]) { in rsaMeshGetIndices()
51 sm->mHal.state.indexBuffers[ct]->incUserRef(); in rsaMeshGetIndices()
DrsScriptC.cpp60 mRSC->mHal.funcs.script.invokeFreeChildren(mRSC, this); in ~ScriptC()
61 mRSC->mHal.funcs.script.destroy(mRSC, this); in ~ScriptC()
125 for (uint32_t ct=0; ct < mHal.info.exportedVariableCount; ct++) { in setupScript()
132 rsc->mHal.funcs.script.setGlobalBind(rsc, this, ct, mSlots[ct].get()); in setupScript()
154 if (mHal.info.root == nullptr) { in run()
165 ALOGV("%p ScriptC::run invoking root, ptr %p", rsc, mHal.info.root); in run()
168 ret = rsc->mHal.funcs.script.invokeRoot(rsc, this); in run()
195 if (slot >= mHal.info.exportedForEachCount) { in runForEach()
208 AString->append(mHal.info.exportedForeachFuncList[slot].first); in runForEach()
224 if (rsc->mHal.funcs.script.invokeForEachMulti != nullptr) { in runForEach()
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DrsElement.cpp30 memset(&mHal, 0, sizeof(mHal)); in Element()
40 e->getContext()->mHal.funcs.freeRuntimeMem(ptr); in operator delete()
64 delete [] mHal.state.fields; in clear()
65 delete [] mHal.state.fieldArraySizes; in clear()
66 delete [] mHal.state.fieldNames; in clear()
67 delete [] mHal.state.fieldNameLengths; in clear()
68 delete [] mHal.state.fieldOffsetBytes; in clear()
173 mHal.state.dataType = mComponent.getType(); in compute()
174 mHal.state.dataKind = mComponent.getKind(); in compute()
175 mHal.state.vectorSize = mComponent.getVectorSize(); in compute()
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/frameworks/rs/driver/
DrsdShader.cpp81 for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) { in getExistingState()
83 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) { in getExistingState()
84 Allocation *a = mRSProgram->mHal.state.textures[ct]; in getExistingState()
85 if (a && a->mHal.state.surfaceTextureID) { in getExistingState()
121 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in init()
122 initAddUserElement(mRSProgram->mHal.state.inputElements[ct], mAttribNames, in init()
125 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { in init()
126 initAddUserElement(mRSProgram->mHal.state.constantTypes[ct]->getElement(), in init()
131 for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) { in init()
141 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in getGLSLInputString()
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DrsdAllocation.cpp94 uint8_t *ptr = (uint8_t *)alloc->mHal.drvState.lod[lod].mallocPtr; in GetOffsetPtr()
95 ptr += face * alloc->mHal.drvState.faceOffset; in GetOffsetPtr()
96 ptr += zoff * alloc->mHal.drvState.lod[lod].dimY * alloc->mHal.drvState.lod[lod].stride; in GetOffsetPtr()
97 ptr += yoff * alloc->mHal.drvState.lod[lod].stride; in GetOffsetPtr()
98 ptr += xoff * alloc->mHal.state.elementSizeBytes; in GetOffsetPtr()
107 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; in Update2DTexture()
113 if (alloc->mHal.state.hasFaces) { in Update2DTexture()
123 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; in Upload2DTexture()
129 if (alloc->mHal.state.hasFaces) { in Upload2DTexture()
135 for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) { in Upload2DTexture()
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DrsdFrameBuffer.cpp33 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; in setDepthAttachment()
36 if (fb->mHal.state.depthTarget != nullptr) { in setDepthAttachment()
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv; in setDepthAttachment()
40 rsdAllocationSyncAll(rsc, fb->mHal.state.depthTarget, in setDepthAttachment()
48 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; in setColorAttachment()
50 for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) { in setColorAttachment()
52 if (fb->mHal.state.colorTargets[i] != nullptr) { in setColorAttachment()
53 color = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv; in setColorAttachment()
56 rsdAllocationSyncAll(rsc, fb->mHal.state.colorTargets[i], in setColorAttachment()
69 fb->mHal.drv = fbo; in rsdFrameBufferInit()
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DrsdMeshObj.cpp55 RsDataType dt = elem->mHal.state.fields[fieldIdx]->mHal.state.dataType; in isValidGLComponent()
63 uint32_t arraySize = elem->mHal.state.fieldArraySizes[fieldIdx]; in isValidGLComponent()
77 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in init()
78 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); in init()
79 for (uint32_t ct=0; ct < elem->mHal.state.fieldsCount; ct++) { in init()
100 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in init()
101 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); in init()
102 uint32_t stride = elem->mHal.state.elementSizeBytes; in init()
103 for (uint32_t fieldI=0; fieldI < elem->mHal.state.fieldsCount; fieldI++) { in init()
104 const Element *f = elem->mHal.state.fields[fieldI]; in init()
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DrsdProgram.cpp42 pv->mHal.drv = drv; in rsdProgramVertexInit()
48 for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) { in SyncProgramConstants()
49 const Allocation *a = p->mHal.state.textures[ct]; in SyncProgramConstants()
53 DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv; in SyncProgramConstants()
61 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in rsdProgramVertexSetActive()
64 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv); in rsdProgramVertexSetActive()
68 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in rsdProgramVertexDestroy()
71 if(pv->mHal.drv) { in rsdProgramVertexDestroy()
72 drv = (RsdShader*)pv->mHal.drv; in rsdProgramVertexDestroy()
89 pf->mHal.drv = drv; in rsdProgramFragmentInit()
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DrsdProgramStore.cpp46 ps->mHal.drv = drv; in rsdProgramStoreInit()
49 switch (ps->mHal.state.depthFunc) { in rsdProgramStoreInit()
80 if ((ps->mHal.state.blendSrc == RS_BLEND_SRC_ONE) && in rsdProgramStoreInit()
81 (ps->mHal.state.blendDst == RS_BLEND_DST_ZERO)) { in rsdProgramStoreInit()
85 switch (ps->mHal.state.blendSrc) { in rsdProgramStoreInit()
118 switch (ps->mHal.state.blendDst) { in rsdProgramStoreInit()
152 ps->mHal.drv = nullptr; in rsdProgramStoreInit()
157 DrvProgramStore *drv = (DrvProgramStore *)ps->mHal.drv; in rsdProgramStoreSetActive()
159 RSD_CALL_GL(glColorMask, ps->mHal.state.colorRWriteEnable, in rsdProgramStoreSetActive()
160 ps->mHal.state.colorGWriteEnable, in rsdProgramStoreSetActive()
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DrsdBcc.cpp45 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in rsdScriptInit()
52 script->mHal.drv = cs; in rsdScriptInit()
59 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in rsdInitIntrinsic()
64 s->mHal.drv = cs; in rsdInitIntrinsic()
99 RsdCpuReference::CpuScript *cs = (RsdCpuReference::CpuScript *)s->mHal.drv; in rsdScriptInvokeForEachMulti()
105 RsdCpuReference::CpuScript *cs = (RsdCpuReference::CpuScript *)s->mHal.drv; in rsdScriptInvokeRoot()
110 RsdCpuReference::CpuScript *cs = (RsdCpuReference::CpuScript *)s->mHal.drv; in rsdScriptInvokeInit()
115 RsdCpuReference::CpuScript *cs = (RsdCpuReference::CpuScript *)s->mHal.drv; in rsdScriptInvokeFreeChildren()
123 RsdCpuReference::CpuScript *cs = (RsdCpuReference::CpuScript *)s->mHal.drv; in rsdScriptInvokeFunction()
132 RsdCpuReference::CpuScript *cs = (RsdCpuReference::CpuScript *)s->mHal.drv; in rsdScriptInvokeReduce()
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DrsdMesh.cpp32 if(m->mHal.drv) { in rsdMeshInit()
33 drv = (RsdMeshObj*)m->mHal.drv; in rsdMeshInit()
37 m->mHal.drv = drv; in rsdMeshInit()
42 if(m->mHal.drv) { in rsdMeshDraw()
43 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in rsdMeshDraw()
48 RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv; in rsdMeshDraw()
54 if(m->mHal.drv) { in rsdMeshDestroy()
55 RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv; in rsdMeshDestroy()
/frameworks/support/v8/renderscript/jni/
Dandroid_rscompat_usage_io_driver.cpp16 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; in IoGetBuffer()
28 alloc->mHal.drvState.lod[0].mallocPtr = dst; in IoGetBuffer()
29 … alloc->mHal.drvState.lod[0].stride = drv->wndBuffer->stride * alloc->mHal.state.elementSizeBytes; in IoGetBuffer()
36 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; in rscAllocationSetSurface()
49 r = ANativeWindow_setBuffersGeometry(nw, alloc->mHal.drvState.lod[0].dimX, in rscAllocationSetSurface()
50 alloc->mHal.drvState.lod[0].dimY, in rscAllocationSetSurface()
72 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; in rscAllocationDestroy()
73 if (alloc->mHal.drvState.lod[0].mallocPtr) { in rscAllocationDestroy()
76 !(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_INPUT) && in rscAllocationDestroy()
77 !(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT)) { in rscAllocationDestroy()
[all …]
/frameworks/rs/driver/runtime/
Drs_element.c13 return element->mHal.state.fieldsCount; in rsElementGetSubElementCount()
19 if (element == NULL || index >= element->mHal.state.fieldsCount) { in rsElementGetSubElement()
23 rs_element returnElem = {element->mHal.state.fields[index]}; in rsElementGetSubElement()
32 if (element == NULL || index >= element->mHal.state.fieldsCount) { in rsElementGetSubElementNameLength()
35 return element->mHal.state.fieldNameLengths[index]; in rsElementGetSubElementNameLength()
41 if (element == NULL || index >= element->mHal.state.fieldsCount || in rsElementGetSubElementName()
46 uint32_t numToCopy = element->mHal.state.fieldNameLengths[index]; in rsElementGetSubElementName()
53 const char *nameSource = element->mHal.state.fieldNames[index]; in rsElementGetSubElementName()
63 if (element == NULL || index >= element->mHal.state.fieldsCount) { in rsElementGetSubElementArraySize()
66 return element->mHal.state.fieldArraySizes[index]; in rsElementGetSubElementArraySize()
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Drs_program.c16 return prog->mHal.state.depthFunc; in rsgProgramStoreGetDepthFunc()
25 return prog->mHal.state.depthWriteEnable; in rsgProgramStoreIsDepthMaskEnabled()
34 return prog->mHal.state.colorRWriteEnable; in rsgProgramStoreIsColorMaskRedEnabled()
43 return prog->mHal.state.colorGWriteEnable; in rsgProgramStoreIsColorMaskGreenEnabled()
52 return prog->mHal.state.colorBWriteEnable; in rsgProgramStoreIsColorMaskBlueEnabled()
61 return prog->mHal.state.colorAWriteEnable; in rsgProgramStoreIsColorMaskAlphaEnabled()
70 return prog->mHal.state.blendSrc; in rsgProgramStoreGetBlendSrcFunc()
79 return prog->mHal.state.blendDst; in rsgProgramStoreGetBlendDstFunc()
88 return prog->mHal.state.ditherEnable; in rsgProgramStoreIsDitherEnabled()
100 return prog->mHal.state.pointSprite; in rsgProgramRasterIsPointSpriteEnabled()
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