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Searched refs:mHibernation (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libs/EGL/
Degl_display.h79 mHibernation.incWakeCount(HibernationMachine::STRONG); in onWindowSurfaceCreated()
82 mHibernation.decWakeCount(HibernationMachine::STRONG); in onWindowSurfaceDestroyed()
130 bool enter() { return mHibernation.incWakeCount(HibernationMachine::WEAK); } in enter()
131 void leave() { return mHibernation.decWakeCount(HibernationMachine::WEAK); } in leave()
182 HibernationMachine mHibernation; variable
Degl_display.cpp216 mHibernation.setDisplayValid(true); in initialize()
265 mHibernation.setDisplayValid(false); in terminate()
346 mHibernation.incWakeCount(HibernationMachine::STRONG); in makeCurrent()
354 mHibernation.decWakeCount(HibernationMachine::STRONG); in makeCurrent()