Searched refs:mMeshState (Results 1 – 2 of 2) sorted by relevance
36 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in ~RenderState()41 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onGLContextCreated()46 mMeshState = new MeshState(); in onGLContextCreated()105 delete mMeshState; in onGLContextDestroyed()106 mMeshState = nullptr; in onGLContextDestroyed()
97 MeshState& meshState() { return *mMeshState; } in meshState()117 MeshState* mMeshState = nullptr; variable