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Searched refs:mMotionEventPool (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/input/
DInput.cpp551 for (size_t i = 0; i < mMotionEventPool.size(); i++) { in ~PooledInputEventFactory()
552 delete mMotionEventPool.itemAt(i); in ~PooledInputEventFactory()
566 if (!mMotionEventPool.isEmpty()) { in createMotionEvent()
567 MotionEvent* event = mMotionEventPool.top(); in createMotionEvent()
568 mMotionEventPool.pop(); in createMotionEvent()
583 if (mMotionEventPool.size() < mMaxPoolSize) { in recycle()
584 mMotionEventPool.push(static_cast<MotionEvent*>(event)); in recycle()
/frameworks/native/include/input/
DInput.h676 Vector<MotionEvent*> mMotionEventPool; variable