Searched refs:mMotionEventPool (Results 1 – 2 of 2) sorted by relevance
551 for (size_t i = 0; i < mMotionEventPool.size(); i++) { in ~PooledInputEventFactory()552 delete mMotionEventPool.itemAt(i); in ~PooledInputEventFactory()566 if (!mMotionEventPool.isEmpty()) { in createMotionEvent()567 MotionEvent* event = mMotionEventPool.top(); in createMotionEvent()568 mMotionEventPool.pop(); in createMotionEvent()583 if (mMotionEventPool.size() < mMaxPoolSize) { in recycle()584 mMotionEventPool.push(static_cast<MotionEvent*>(event)); in recycle()
676 Vector<MotionEvent*> mMotionEventPool; variable