Searched refs:mOutGlop (Results 1 – 2 of 2) sorted by relevance
65 , mOutGlop(outGlop) { in GlopBuilder()76 mOutGlop->mesh.primitiveMode = GL_TRIANGLES; in setMeshTexturedIndexedVbo()77 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshTexturedIndexedVbo()78 mOutGlop->mesh.vertices = { in setMeshTexturedIndexedVbo()83 mOutGlop->mesh.elementCount = elementCount; in setMeshTexturedIndexedVbo()90 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP; in setMeshUnitQuad()91 mOutGlop->mesh.indices = { 0, nullptr }; in setMeshUnitQuad()92 mOutGlop->mesh.vertices = { in setMeshUnitQuad()97 mOutGlop->mesh.elementCount = 4; in setMeshUnitQuad()109 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP; in setMeshTexturedUnitQuad()[all …]
131 Glop* mOutGlop; variable