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Searched refs:mOutGlop (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DGlopBuilder.cpp65 , mOutGlop(outGlop) { in GlopBuilder()
76 mOutGlop->mesh.primitiveMode = GL_TRIANGLES; in setMeshTexturedIndexedVbo()
77 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; in setMeshTexturedIndexedVbo()
78 mOutGlop->mesh.vertices = { in setMeshTexturedIndexedVbo()
83 mOutGlop->mesh.elementCount = elementCount; in setMeshTexturedIndexedVbo()
90 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP; in setMeshUnitQuad()
91 mOutGlop->mesh.indices = { 0, nullptr }; in setMeshUnitQuad()
92 mOutGlop->mesh.vertices = { in setMeshUnitQuad()
97 mOutGlop->mesh.elementCount = 4; in setMeshUnitQuad()
109 mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP; in setMeshTexturedUnitQuad()
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DGlopBuilder.h131 Glop* mOutGlop; variable