Searched refs:mRenderComplete (Results 1 – 2 of 2) sorted by relevance
1403 mRenderComplete = true; in guardedRun()1645 mRenderComplete = false; in requestRenderAndWait()1649 while (!mExited && !mPaused && !mRenderComplete && ableToDraw()) { in requestRenderAndWait()1724 mRenderComplete = false; in onResume()1726 while ((! mExited) && mPaused && (!mRenderComplete)) { in onResume()1745 mRenderComplete = false; in onWindowResize()1759 while (! mExited && !mPaused && !mRenderComplete in onWindowResize()1826 private boolean mRenderComplete; field in GLSurfaceView.GLThread
91 private boolean mRenderComplete; field in TiledImageRenderer418 mRenderComplete = true; in draw()460 if (mRenderComplete) { in draw()467 return mRenderComplete || mPreview != null; in draw()611 mRenderComplete = false; in drawTile()614 mRenderComplete = false; in drawTile()