Searched refs:mScissor (Results 1 – 4 of 4) sorted by relevance
549 mScissor = mGlobalTransform.transform(viewport);550 if (mScissor.isEmpty()) {551 mScissor = getBounds();596 mScissor.left, mScissor.top, mScissor.right, mScissor.bottom,
136 const Rect& getScissor() const { return mScissor; } in getScissor()248 Rect mScissor; variable
36 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in ~RenderState()41 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onGLContextCreated()47 mScissor = new Scissor(); in onGLContextCreated()107 delete mScissor; in onGLContextDestroyed()108 mScissor = nullptr; in onGLContextDestroyed()
98 Scissor& scissor() { return *mScissor; } in scissor()118 Scissor* mScissor = nullptr; variable