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Searched refs:mScissor (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/
DDisplayDevice.cpp549 mScissor = mGlobalTransform.transform(viewport);
550 if (mScissor.isEmpty()) {
551 mScissor = getBounds();
596 mScissor.left, mScissor.top, mScissor.right, mScissor.bottom,
DDisplayDevice.h136 const Rect& getScissor() const { return mScissor; } in getScissor()
248 Rect mScissor; variable
/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp36 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in ~RenderState()
41 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onGLContextCreated()
47 mScissor = new Scissor(); in onGLContextCreated()
107 delete mScissor; in onGLContextDestroyed()
108 mScissor = nullptr; in onGLContextDestroyed()
DRenderState.h98 Scissor& scissor() { return *mScissor; } in scissor()
118 Scissor* mScissor = nullptr; variable