Searched refs:mStencil (Results 1 – 2 of 2) sorted by relevance
36 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in ~RenderState()41 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onGLContextCreated()48 mStencil = new Stencil(); in onGLContextCreated()109 delete mStencil; in onGLContextDestroyed()110 mStencil = nullptr; in onGLContextDestroyed()
99 Stencil& stencil() { return *mStencil; } in stencil()119 Stencil* mStencil = nullptr; variable