Searched refs:mTextSkewX (Results 1 – 1 of 1) sorted by relevance
89 private float mTextSkewX; field in Paint_Delegate534 return delegate.mTextSkewX; in nGetTextSkewX()545 if (delegate.mTextSkewX != skewX) { in nSetTextSkewX()546 delegate.mTextSkewX = skewX; in nSetTextSkewX()1211 if (mTextSkewX != paint.mTextSkewX) { in set()1212 mTextSkewX = paint.mTextSkewX; in set()1244 mTextSkewX = 0.f; in reset()1284 if (mTextScaleX != 1.0 || mTextSkewX != 0) { in updateFontObject()1287 mTextScaleX, mTextSkewX, 0, 1, 0, 0)); in updateFontObject()