Searched refs:mTextureName (Results 1 – 6 of 6) sorted by relevance
/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | Texture.cpp | 24 mTextureName(0), mTextureTarget(TEXTURE_2D), in Texture() 29 mTextureName(textureName), mTextureTarget(textureTarget), in Texture() 34 mTextureName = textureName; in init() 56 return mTextureName; in getTextureName()
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D | Texture.h | 26 uint32_t mTextureName; variable
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/frameworks/av/cmds/screenrecord/ |
D | TextRenderer.h | 38 mTextureName(0), in TextRenderer() 82 GLuint getTextureName() const { return mTextureName; } in getTextureName() 116 GLuint mTextureName; variable
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D | TextRenderer.cpp | 87 glGenTextures(1, &mTextureName); in loadIntoTexture() 88 if (mTextureName == 0) { in loadIntoTexture() 92 glBindTexture(GL_TEXTURE_2D, mTextureName); in loadIntoTexture() 249 program.drawTriangles(mTextureName, texMatrix, vertices, texes, in drawString()
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/frameworks/native/services/surfaceflinger/ |
D | Layer.cpp | 67 mTextureName(-1U), in Layer() 106 mFlinger->getRenderEngine().genTextures(1, &mTextureName); in Layer() 107 mTexture.init(Texture::TEXTURE_EXTERNAL, mTextureName); in Layer() 158 mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(consumer, mTextureName); in onFirstRef() 185 mFlinger->deleteTextureAsync(mTextureName); in ~Layer()
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D | Layer.h | 520 uint32_t mTextureName; // from GLES variable
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