Searched refs:mTextureUnit (Results 1 – 2 of 2) sorted by relevance
41 : mTextureUnit(0) { in TextureState()91 if (mTextureUnit != textureUnit) { in activateTexture()93 mTextureUnit = textureUnit; in activateTexture()98 mTextureUnit = -1; in resetActiveTexture()102 if (mBoundTextures[mTextureUnit] != texture) { in bindTexture()104 mBoundTextures[mTextureUnit] = texture; in bindTexture()
88 GLuint mTextureUnit; variable