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Searched refs:mTextureUnit (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DTextureState.cpp41 : mTextureUnit(0) { in TextureState()
91 if (mTextureUnit != textureUnit) { in activateTexture()
93 mTextureUnit = textureUnit; in activateTexture()
98 mTextureUnit = -1; in resetActiveTexture()
102 if (mBoundTextures[mTextureUnit] != texture) { in bindTexture()
104 mBoundTextures[mTextureUnit] = texture; in bindTexture()
DTextureState.h88 GLuint mTextureUnit; variable