Home
last modified time | relevance | path

Searched refs:mUniformNames (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShader.h58 const std::string & getUniformName(uint32_t i) const {return mUniformNames[i];} in getUniformName()
116 std::string *mUniformNames; variable
DrsdShader.cpp58 delete[] mUniformNames; in ~RsdShader()
68 mUniformNames = nullptr; in initMemberVars()
127 mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI); in init()
132 mUniformNames[uniformCount] = "UNI_"; in init()
133 mUniformNames[uniformCount].append(textureNames[ct], textureNamesLength[ct]); in init()
593 mUniformNames = new std::string[mUniformCount]; in initAttribAndUniformArray()