Searched refs:mUniformNames (Results 1 – 2 of 2) sorted by relevance
58 const std::string & getUniformName(uint32_t i) const {return mUniformNames[i];} in getUniformName()116 std::string *mUniformNames; variable
58 delete[] mUniformNames; in ~RsdShader()68 mUniformNames = nullptr; in initMemberVars()127 mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI); in init()132 mUniformNames[uniformCount] = "UNI_"; in init()133 mUniformNames[uniformCount].append(textureNames[ct], textureNamesLength[ct]); in init()593 mUniformNames = new std::string[mUniformCount]; in initAttribAndUniformArray()