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Searched refs:matrixHandle (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/core/jni/android/graphics/
DMatrix.cpp184 static void postSkew__FF(JNIEnv* env, jobject clazz, jlong matrixHandle, jfloat kx, jfloat ky) { in postSkew__FF() argument
185 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); in postSkew__FF()
189 static void postConcat(JNIEnv* env, jobject clazz, jlong matrixHandle, jlong otherHandle) { in postConcat() argument
190 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); in postConcat()
195 …static jboolean setRectToRect(JNIEnv* env, jobject clazz, jlong matrixHandle, jobject src, jobject… in setRectToRect() argument
196 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); in setRectToRect()
205 static jboolean setPolyToPoly(JNIEnv* env, jobject clazz, jlong matrixHandle, in setPolyToPoly() argument
208 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); in setPolyToPoly()
228 static jboolean invert(JNIEnv* env, jobject clazz, jlong matrixHandle, jlong inverseHandle) { in invert() argument
229 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); in invert()
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DPathMeasure.cpp113 jlong matrixHandle, jint flags) { in getMatrix() argument
115 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); in getMatrix()
DPath.cpp228 …ath__PathMatrix(JNIEnv* env, jobject clazz, jlong objHandle, jlong srcHandle, jlong matrixHandle) { in addPath__PathMatrix() argument
231 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); in addPath__PathMatrix()
245 …nsform__MatrixPath(JNIEnv* env, jobject clazz, jlong objHandle, jlong matrixHandle, jlong dstHandl… in transform__MatrixPath() argument
247 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); in transform__MatrixPath()
252 static void transform__Matrix(JNIEnv* env, jobject clazz, jlong objHandle, jlong matrixHandle) { in transform__Matrix() argument
254 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); in transform__Matrix()
DCamera.cpp91 static void Camera_getMatrix(JNIEnv* env, jobject obj, jlong matrixHandle) { in Camera_getMatrix() argument
92 SkMatrix* native_matrix = reinterpret_cast<SkMatrix*>(matrixHandle); in Camera_getMatrix()
DShader.cpp50 static jlong Shader_setLocalMatrix(JNIEnv* env, jobject o, jlong shaderHandle, jlong matrixHandle) in Shader_setLocalMatrix() argument
53 const SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); in Shader_setLocalMatrix()
/frameworks/base/core/jni/
Dandroid_graphics_Canvas.cpp129 static void getCTM(JNIEnv* env, jobject, jlong canvasHandle, jlong matrixHandle) { in getCTM() argument
130 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); in getCTM()
134 static void setMatrix(JNIEnv* env, jobject, jlong canvasHandle, jlong matrixHandle) { in setMatrix() argument
135 const SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); in setMatrix()
139 static void concat(JNIEnv* env, jobject, jlong canvasHandle, jlong matrixHandle) { in concat() argument
140 const SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); in concat()
409 jlong matrixHandle, jlong paintHandle) { in drawBitmapMatrix() argument
410 const SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); in drawBitmapMatrix()