Searched refs:muTextureLoc (Results 1 – 2 of 2) sorted by relevance
44 muTextureLoc(0) in Program()89 GLint muTextureLoc; variable
92 muTextureLoc = glGetUniformLocation(program, "uTexture"); in setup()94 muGLCMatrixLoc | muTextureLoc) == -1) { in setup()283 glUniform1i(muTextureLoc, 0); in beforeDraw()