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Searched refs:muTextureLoc (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/cmds/screenrecord/
DProgram.h44 muTextureLoc(0) in Program()
89 GLint muTextureLoc; variable
DProgram.cpp92 muTextureLoc = glGetUniformLocation(program, "uTexture"); in setup()
94 muGLCMatrixLoc | muTextureLoc) == -1) { in setup()
283 glUniform1i(muTextureLoc, 0); in beforeDraw()