/frameworks/base/tests/CoreTests/android/core/ |
D | HeapTest.java | 49 private static void makeRefs(Object objects[], SoftReference<Object> refs[]) { in makeRefs() argument 50 for (int i = 0; i < objects.length; i++) { in makeRefs() 51 objects[i] = (Object) new byte[8 * 1024]; in makeRefs() 52 refs[i] = new SoftReference<Object>(objects[i]); in makeRefs() 71 private static void clearRefs(Object objects[], int skip) { in clearRefs() argument 72 for (int i = 0; i < objects.length; i += skip) { in clearRefs() 73 objects[i] = null; in clearRefs() 77 private static void clearRefs(Object objects[]) { in clearRefs() argument 78 clearRefs(objects, 1); in clearRefs() 81 private static <T> void checkRefs(T objects[], SoftReference<T> refs[]) { in checkRefs() argument [all …]
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/frameworks/base/packages/SettingsLib/src/com/android/settingslib/animation/ |
D | AppearAnimationUtils.java | 64 public void startAnimation2d(View[][] objects, final Runnable finishListener) { in startAnimation2d() argument 65 startAnimation2d(objects, finishListener, this); in startAnimation2d() 68 public void startAnimation(View[] objects, final Runnable finishListener) { in startAnimation() argument 69 startAnimation(objects, finishListener, this); in startAnimation() 72 public <T> void startAnimation2d(T[][] objects, final Runnable finishListener, in startAnimation2d() argument 74 AppearAnimationProperties properties = getDelays(objects); in startAnimation2d() 75 startAnimations(properties, objects, finishListener, creator); in startAnimation2d() 78 public <T> void startAnimation(T[] objects, final Runnable finishListener, in startAnimation() argument 80 AppearAnimationProperties properties = getDelays(objects); in startAnimation() 81 startAnimations(properties, objects, finishListener, creator); in startAnimation() [all …]
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/frameworks/base/core/java/android/widget/ |
D | ArrayAdapter.java | 138 public ArrayAdapter(@NonNull Context context, @LayoutRes int resource, @NonNull T[] objects) { in ArrayAdapter() argument 139 this(context, resource, 0, Arrays.asList(objects)); in ArrayAdapter() 152 @IdRes int textViewResourceId, @NonNull T[] objects) { in ArrayAdapter() argument 153 this(context, resource, textViewResourceId, Arrays.asList(objects)); in ArrayAdapter() 165 @NonNull List<T> objects) { in ArrayAdapter() argument 166 this(context, resource, 0, objects); in ArrayAdapter() 179 @IdRes int textViewResourceId, @NonNull List<T> objects) { in ArrayAdapter() argument 183 mObjects = objects; in ArrayAdapter()
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/frameworks/base/tests/TransitionTests/src/com/android/transitiontests/ |
D | ListViewAddRemoveNoTransition.java | 84 List<String> objects) { in StableArrayAdapter() argument 85 super(context, textViewResourceId, objects); in StableArrayAdapter() 86 for (int i = 0; i < objects.size(); ++i) { in StableArrayAdapter() 87 mIdMap.put(objects.get(i), i); in StableArrayAdapter()
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D | ListViewAddRemove.java | 148 List<String> objects) { in StableArrayAdapter() argument 149 super(context, textViewResourceId, objects); in StableArrayAdapter() 150 for (int i = 0; i < objects.size(); ++i) { in StableArrayAdapter() 151 mIdMap.put(objects.get(i), i); in StableArrayAdapter()
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | projection.jd | 37 <p>In the OpenGL ES environment, projection and camera views allow you to display drawn objects in a 38 way that more closely resembles how you see physical objects with your eyes. This simulation of 42 <li><em>Projection</em> - This transformation adjusts the coordinates of drawn objects based on 44 this calculation, objects drawn by OpenGL ES are skewed by the unequal proportions of the view 52 <li><em>Camera View</em> - This transformation adjusts the coordinates of drawn objects based on a 55 drawn objects. A camera view transformation might be calculated only once when you establish your 96 drawing objects typically results in a very empty display. In general, you must also apply a camera 102 <p>Complete the process of transforming your drawn objects by adding a camera view transformation as 135 // the coordinates of the objects that use this vertex shader 152 <p>Next, modify the {@code draw()} method of your graphic objects to accept the combined [all …]
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D | motion.jd | 36 <p>Drawing objects on screen is a pretty basic feature of OpenGL, but you can do this with other 38 {@link android.graphics.drawable.Drawable} objects. OpenGL ES provides additional capabilities for 39 moving and transforming drawn objects in three dimensions or in other unique ways to create 96 <p>Unless you have objects changing without any user interaction, it’s usually a good idea have this
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D | index.jd | 41 setup, drawing objects, moving drawn elements and responding to touch input.</p> 67 objects.</dd> 70 <dd>Learn how to do basic movement and animation of drawn objects with OpenGL.</dd>
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/frameworks/wilhelm/src/ |
D | Android.mk | 100 objects/C3DGroup.c \ 101 objects/CAudioPlayer.c \ 102 objects/CAudioRecorder.c \ 103 objects/CEngine.c \ 104 objects/COutputMix.c \ 105 objects/CMediaPlayer.c \
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D | README.txt | 14 objects/ OpenSL ES and OpenMAX AL objects aka classes
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/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_native_fence_sync.txt | 39 This extension enables the creation of EGL fence sync objects that are 41 using a file descriptor. These EGL fence sync objects have nearly 48 objects must have a signal status like that of an EGLSyncKHR object that 227 1. Should EGLSyncKHR objects that wrap native fence objects use the 232 We don't want to require all EGL fence sync objects to wrap native fence 233 objects, so we need some way to tell the EGL implementation at sync object 237 that might be added for fence sync objects, but there may be things that 238 get added that don't make sense in the context of native fence objects. 260 behavior of EGL native fence sync objects, so it is left as an attribute 266 - Reworded the extension to refer to "native fence" objects rather than [all …]
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/frameworks/native/opengl/libs/EGL/ |
D | egl_display.cpp | 74 objects.add(object); in addObject() 79 objects.remove(object); in removeObject() 84 if (objects.indexOf(object) >= 0) { in getObject() 274 size_t count = objects.size(); in terminate() 277 egl_object_t* o = objects.itemAt(i); in terminate() 282 objects.clear(); in terminate()
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/frameworks/base/docs/html/guide/topics/ui/ |
D | overview.jd | 6 {@link android.view.ViewGroup} objects. A {@link android.view.View} is an object that draws 8 object that holds other {@link android.view.View} (and {@link android.view.ViewGroup}) objects in 19 android.view.View} and {@link android.view.ViewGroup} objects, as shown in figure 1. Each view group 29 <p>To declare your layout, you can instantiate {@link android.view.View} objects in code and start 67 android.view.ViewGroup} objects. Android provides several app components that offer
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/frameworks/native/libs/binder/ |
D | Parcel.cpp | 498 const binder_size_t *objects = parcel->mObjects; in appendFrom() local 522 size_t off = objects[i]; in appendFrom() 552 binder_size_t *objects = in appendFrom() local 554 if (objects == (binder_size_t*)0) { in appendFrom() 557 mObjects = objects; in appendFrom() 564 size_t off = objects[i] - offset + startPos; in appendFrom() 657 const binder_size_t* Parcel::objects() const in objects() function in android::Parcel 1346 binder_size_t* objects = (binder_size_t*)realloc(mObjects, newSize*sizeof(binder_size_t)); in writeObject() local 1347 if (objects == NULL) return NO_MEMORY; in writeObject() 1348 mObjects = objects; in writeObject() [all …]
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/frameworks/base/docs/html/training/multiple-threads/ |
D | communicate-ui.jd | 33 from the task to objects running on the user interface (UI) thread. This feature allows your 37 Every app has its own special thread that runs UI objects such as {@link android.view.View} 38 objects; this thread is called the UI thread. Only objects running on the UI thread have access 39 to other objects on that thread. Because tasks that you run on a thread from a thread pool 40 <em>aren't</em> running on your UI thread, they don't have access to UI objects. To move data 73 for a thread it's managing; all of the {@link android.os.Handler} objects for a particular
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D | define-runnable.jd | 36 run it. One or more {@link java.lang.Runnable} objects that perform a particular operation are 69 directly modify UI objects such as {@link android.view.View} objects. To communicate with
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/frameworks/base/core/tests/coretests/src/android/widget/focus/ |
D | ListWithMailMessages.java | 118 List<MailMessage> objects) { in MyAdapter() argument 119 super(context, resource, objects); in MyAdapter()
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/frameworks/base/core/tests/coretests/src/android/widget/ |
D | ListViewTest.java | 133 public Adapter(Context context, int resource, List<T> objects) { in Adapter() argument 134 super(context, resource, objects); in Adapter()
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/frameworks/compile/slang/tests/P_reduce_general_result/ |
D | ScriptC_reduce_general_result.java.expect | 130 mTempIns = null; // make Java objects eligible for garbage collection 166 mTempIns = null; // make Java objects eligible for garbage collection 207 mTempIns = null; // make Java objects eligible for garbage collection 248 mTempIns = null; // make Java objects eligible for garbage collection 284 mTempIns = null; // make Java objects eligible for garbage collection 325 mTempIns = null; // make Java objects eligible for garbage collection 366 mTempIns = null; // make Java objects eligible for garbage collection 402 mTempIns = null; // make Java objects eligible for garbage collection 443 mTempIns = null; // make Java objects eligible for garbage collection 484 mTempIns = null; // make Java objects eligible for garbage collection [all …]
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/frameworks/base/docs/html/training/wearables/data-layer/ |
D | index.jd | 19 for your handheld and wearable apps. The API consists of a set of data objects that the system can 41 …ocRoot}reference/com/google/android/gms/wearable/Asset.html"><code>Asset</code></a> objects are for 72 objects attached to 74 objects. The Channel API saves disk space unlike the 111 <dd>Data items are objects that are stored in a replicated data store that is automatically
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/frameworks/rs/api/ |
D | rs_object_info.spec | 21 or Sampler object. These objects are created from Java. You can't create them from a 64 Samplers objects define how Allocations can be read as structure within a kernel.
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/frameworks/opt/datetimepicker/src/com/android/datetimepicker/date/ |
D | YearPickerView.java | 105 public YearAdapter(Context context, int resource, List<String> objects) { in YearAdapter() argument 106 super(context, resource, objects); in YearAdapter()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/policy/ |
D | KeyguardUserSwitcher.java | 157 View[] objects = new View[count]; in startAppearAnimation() local 159 objects[i] = mUserSwitcher.getChildAt(i); in startAppearAnimation() 163 mAppearAnimationUtils.startAnimation(objects, new Runnable() { in startAppearAnimation()
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/frameworks/base/docs/html/guide/topics/ui/layout/ |
D | grid.jd | 3 parent.link=layout-objects.html 30 <p>{@link android.widget.TableRow} objects are the child views of a TableLayout 33 composed of a variety of View objects, like ImageView or TextView objects.
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/frameworks/compile/mclinker/include/mcld/LD/ |
D | DiagCommonKinds.inc | 34 "cannot link shared objects with -static option.\nShared object `%0': %1", 35 "cannot link shared objects with -static option.\nShared object `%0': %1") 99 "objects", 101 "objects")
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