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Searched refs:opaque (Results 1 – 25 of 67) sorted by relevance

123

/frameworks/native/cmds/flatland/
DMain.cpp62 0, staticGradient, opaque,
66 0, staticGradient, opaque,
70 0, staticGradient, opaque,
80 0, staticGradient, opaque,
84 0, staticGradient, opaque,
88 0, staticGradient, opaque,
98 0, staticGradient, opaque,
110 0, staticGradient, opaque,
114 0, staticGradient, opaque,
124 0, staticGradient, opaque,
[all …]
DFlatland.h56 Composer* opaque();
/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES10RenderEngine.cpp32 bool premultipliedAlpha, bool opaque, float alpha) { argument
34 bool premultipliedAlpha, bool opaque, int alpha) {
64 if (alpha < 1.0f || !opaque) {
66 if (alpha < 0xFF || !opaque) {
DDescription.cpp56 void Description::setOpaque(bool opaque) { in setOpaque() argument
57 if (opaque != mOpaque) { in setOpaque()
58 mOpaque = opaque; in setOpaque()
DGLES11RenderEngine.cpp112 bool opaque, float alpha) { argument
115 bool premultipliedAlpha, bool opaque, int alpha) {
130 combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE;
142 src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE;
169 if (alpha < 1.0f || !opaque) {
171 if (alpha < 0xFF || !opaque) {
DGLES10RenderEngine.h34 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
37 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
DGLES20RenderEngine.cpp122 bool opaque, float alpha) { argument
125 bool premultipliedAlpha, bool opaque, int alpha) {
129 mState.setOpaque(opaque);
133 if (alpha < 1.0f || !opaque) {
137 if (alpha < 0xFF || !opaque) {
DGLES11RenderEngine.h57 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
61 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
DGLES20RenderEngine.h72 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
76 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
DRenderEngine.h97 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) = 0;
100 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
DDescription.h63 void setOpaque(bool opaque);
/frameworks/base/libs/hwui/
DTessellationCache.h93 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, in ShadowTask() argument
98 , opaque(opaque) in ShadowTask()
115 bool opaque; variable
166 bool opaque, const SkPath* casterPerimeter,
170 bool opaque, const SkPath* casterPerimeter,
176 bool opaque, const SkPath* casterPerimeter,
DTessellationCache.cpp281 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter, in onProcess()
356 bool opaque, const SkPath* casterPerimeter, in precacheShadows() argument
362 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque, in precacheShadows()
373 bool opaque, const SkPath* casterPerimeter, in getShadowBuffers() argument
379 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, in getShadowBuffers()
389 bool opaque, const SkPath* casterPerimeter, in getShadowTask() argument
395 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, in getShadowTask()
DLayerRenderer.h54 float left, float top, float right, float bottom, bool opaque) override;
55 virtual void clear(float left, float top, float right, float bottom, bool opaque) override;
DCanvasState.h148 void setDirtyClip(bool opaque) { mDirtyClip = opaque; } in setDirtyClip() argument
DBakedOpRenderer.h57 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, in BakedOpRenderer() argument
62 , mOpaque(opaque) in BakedOpRenderer()
DRenderProperties.h78 bool setOpaque(bool opaque) { in setOpaque() argument
79 return RP_SET(mOpaque, opaque); in setOpaque()
82 bool opaque() const { in opaque() function
113 return !opaque() || alpha() < 255; in needsBlending()
DLayerRenderer.cpp47 float left, float top, float right, float bottom, bool opaque) { in prepareDirty() argument
68 dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); in prepareDirty()
71 void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { in clear() argument
79 OpenGLRenderer::clear(left, top, right, bottom, opaque); in clear()
/frameworks/rs/api/
Drs_object_types.spec46 An opaque handle to a RenderScript element.
55 An opaque handle to a RenderScript type.
64 An opaque handle to a RenderScript allocation.
73 An opaque handle to a RenderScript sampler object.
82 An opaque handle to a RenderScript script object.
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DRawTexture.java29 public RawTexture(int width, int height, boolean opaque) { in RawTexture() argument
30 mOpaque = opaque; in RawTexture()
/frameworks/base/libs/hwui/tests/microbench/
DShadowBench.cpp72 static inline void tessellateShadows(ShadowTestData& testData, bool opaque, in tessellateShadows() argument
75 opaque, &shape, &testData.casterTransformXY, in tessellateShadows()
/frameworks/ex/framesequence/src/android/support/rastermill/
DFrameSequence.java53 boolean opaque, int frameCount, int defaultLoopCount) { in FrameSequence() argument
57 mOpaque = opaque; in FrameSequence()
/frameworks/rs/scriptc/
Drs_object_types.rsh50 * An opaque handle to a RenderScript element.
59 * An opaque handle to a RenderScript type.
68 * An opaque handle to a RenderScript allocation.
77 * An opaque handle to a RenderScript sampler object.
86 * An opaque handle to a RenderScript script object.
/frameworks/base/core/java/android/view/
DTextureView.java194 public void setOpaque(boolean opaque) { in setOpaque() argument
195 if (opaque != mOpaque) { in setOpaque()
196 mOpaque = opaque; in setOpaque()
/frameworks/base/packages/Osu/src/com/android/hotspot2/utils/
DHTTPRequest.java148 String opaque = itemMap.get("opaque"); in generateAuthAnswer() local
149 if (opaque != null) { in generateAuthAnswer()
150 authLine.append(", \"").append(opaque).append('"'); in generateAuthAnswer()

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