/frameworks/native/cmds/flatland/ |
D | Main.cpp | 62 0, staticGradient, opaque, 66 0, staticGradient, opaque, 70 0, staticGradient, opaque, 80 0, staticGradient, opaque, 84 0, staticGradient, opaque, 88 0, staticGradient, opaque, 98 0, staticGradient, opaque, 110 0, staticGradient, opaque, 114 0, staticGradient, opaque, 124 0, staticGradient, opaque, [all …]
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D | Flatland.h | 56 Composer* opaque();
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | GLES10RenderEngine.cpp | 32 bool premultipliedAlpha, bool opaque, float alpha) { argument 34 bool premultipliedAlpha, bool opaque, int alpha) { 64 if (alpha < 1.0f || !opaque) { 66 if (alpha < 0xFF || !opaque) {
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D | Description.cpp | 56 void Description::setOpaque(bool opaque) { in setOpaque() argument 57 if (opaque != mOpaque) { in setOpaque() 58 mOpaque = opaque; in setOpaque()
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D | GLES11RenderEngine.cpp | 112 bool opaque, float alpha) { argument 115 bool premultipliedAlpha, bool opaque, int alpha) { 130 combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE; 142 src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE; 169 if (alpha < 1.0f || !opaque) { 171 if (alpha < 0xFF || !opaque) {
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D | GLES10RenderEngine.h | 34 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, 37 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
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D | GLES20RenderEngine.cpp | 122 bool opaque, float alpha) { argument 125 bool premultipliedAlpha, bool opaque, int alpha) { 129 mState.setOpaque(opaque); 133 if (alpha < 1.0f || !opaque) { 137 if (alpha < 0xFF || !opaque) {
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D | GLES11RenderEngine.h | 57 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, 61 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
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D | GLES20RenderEngine.h | 72 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, 76 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
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D | RenderEngine.h | 97 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) = 0; 100 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
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D | Description.h | 63 void setOpaque(bool opaque);
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/frameworks/base/libs/hwui/ |
D | TessellationCache.h | 93 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, in ShadowTask() argument 98 , opaque(opaque) in ShadowTask() 115 bool opaque; variable 166 bool opaque, const SkPath* casterPerimeter, 170 bool opaque, const SkPath* casterPerimeter, 176 bool opaque, const SkPath* casterPerimeter,
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D | TessellationCache.cpp | 281 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter, in onProcess() 356 bool opaque, const SkPath* casterPerimeter, in precacheShadows() argument 362 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque, in precacheShadows() 373 bool opaque, const SkPath* casterPerimeter, in getShadowBuffers() argument 379 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, in getShadowBuffers() 389 bool opaque, const SkPath* casterPerimeter, in getShadowTask() argument 395 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, in getShadowTask()
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D | LayerRenderer.h | 54 float left, float top, float right, float bottom, bool opaque) override; 55 virtual void clear(float left, float top, float right, float bottom, bool opaque) override;
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D | CanvasState.h | 148 void setDirtyClip(bool opaque) { mDirtyClip = opaque; } in setDirtyClip() argument
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D | BakedOpRenderer.h | 57 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, in BakedOpRenderer() argument 62 , mOpaque(opaque) in BakedOpRenderer()
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D | RenderProperties.h | 78 bool setOpaque(bool opaque) { in setOpaque() argument 79 return RP_SET(mOpaque, opaque); in setOpaque() 82 bool opaque() const { in opaque() function 113 return !opaque() || alpha() < 255; in needsBlending()
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D | LayerRenderer.cpp | 47 float left, float top, float right, float bottom, bool opaque) { in prepareDirty() argument 68 dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); in prepareDirty() 71 void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { in clear() argument 79 OpenGLRenderer::clear(left, top, right, bottom, opaque); in clear()
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/frameworks/rs/api/ |
D | rs_object_types.spec | 46 An opaque handle to a RenderScript element. 55 An opaque handle to a RenderScript type. 64 An opaque handle to a RenderScript allocation. 73 An opaque handle to a RenderScript sampler object. 82 An opaque handle to a RenderScript script object.
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | RawTexture.java | 29 public RawTexture(int width, int height, boolean opaque) { in RawTexture() argument 30 mOpaque = opaque; in RawTexture()
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/frameworks/base/libs/hwui/tests/microbench/ |
D | ShadowBench.cpp | 72 static inline void tessellateShadows(ShadowTestData& testData, bool opaque, in tessellateShadows() argument 75 opaque, &shape, &testData.casterTransformXY, in tessellateShadows()
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/frameworks/ex/framesequence/src/android/support/rastermill/ |
D | FrameSequence.java | 53 boolean opaque, int frameCount, int defaultLoopCount) { in FrameSequence() argument 57 mOpaque = opaque; in FrameSequence()
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/frameworks/rs/scriptc/ |
D | rs_object_types.rsh | 50 * An opaque handle to a RenderScript element. 59 * An opaque handle to a RenderScript type. 68 * An opaque handle to a RenderScript allocation. 77 * An opaque handle to a RenderScript sampler object. 86 * An opaque handle to a RenderScript script object.
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/frameworks/base/core/java/android/view/ |
D | TextureView.java | 194 public void setOpaque(boolean opaque) { in setOpaque() argument 195 if (opaque != mOpaque) { in setOpaque() 196 mOpaque = opaque; in setOpaque()
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/frameworks/base/packages/Osu/src/com/android/hotspot2/utils/ |
D | HTTPRequest.java | 148 String opaque = itemMap.get("opaque"); in generateAuthAnswer() local 149 if (opaque != null) { in generateAuthAnswer() 150 authLine.append(", \"").append(opaque).append('"'); in generateAuthAnswer()
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