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Searched refs:pivot (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/tools/aapt2/
DNameMangler.h85 size_t pivot = outName->find(u'$'); in unmangle() local
86 if (pivot == std::string::npos) { in unmangle()
90 outPackage->assign(outName->data(), pivot); in unmangle()
91 outName->assign(outName->data() + pivot + 1, outName->size() - (pivot + 1)); in unmangle()
/frameworks/base/core/java/android/widget/
DStackView.java921 float pivot = 0.4f;
922 if (r < pivot) {
923 return 0.85f * cubic(r / pivot);
925 return 0.85f * cubic(1 - (r - pivot) / (1 - pivot));
930 float pivot = 0.3f;
931 if (r > pivot) {
932 return (r - pivot) / (1 - pivot);
939 float pivot = 0.2f;
940 if (r < pivot) {
943 return (r - pivot) / (1 - pivot);
/frameworks/base/libs/hwui/
DSpotShadow.cpp258 float pivot = angle(points[p], center); in quicksortCirc() local
260 while (angle(points[i], center) > pivot) { in quicksortCirc()
263 while (angle(points[j], center) < pivot) { in quicksortCirc()
627 inline int getClosestUmbraIndex(const Vector2& pivot, const Vector2* polygon, int polygonLength) { in getClosestUmbraIndex() argument
637 float currentLengthSquared = (pivot - polygon[currentIndex]).lengthSquared(); in getClosestUmbraIndex()
/frameworks/base/docs/html/guide/topics/graphics/
Dprop-animation.jd847 control the rotation in 2D (<code>rotation</code> property) and 3D around the pivot point.</li>
850 View around its pivot point.</li>
853 pivot point, around which the rotation and scaling transforms occur. By default, the pivot
/frameworks/base/docs/html/training/animation/
Dzoom.jd250 // Set the pivot point for SCALE_X and SCALE_Y transformations