Searched refs:pivot (Results 1 – 5 of 5) sorted by relevance
85 size_t pivot = outName->find(u'$'); in unmangle() local86 if (pivot == std::string::npos) { in unmangle()90 outPackage->assign(outName->data(), pivot); in unmangle()91 outName->assign(outName->data() + pivot + 1, outName->size() - (pivot + 1)); in unmangle()
921 float pivot = 0.4f;922 if (r < pivot) {923 return 0.85f * cubic(r / pivot);925 return 0.85f * cubic(1 - (r - pivot) / (1 - pivot));930 float pivot = 0.3f;931 if (r > pivot) {932 return (r - pivot) / (1 - pivot);939 float pivot = 0.2f;940 if (r < pivot) {943 return (r - pivot) / (1 - pivot);
258 float pivot = angle(points[p], center); in quicksortCirc() local260 while (angle(points[i], center) > pivot) { in quicksortCirc()263 while (angle(points[j], center) < pivot) { in quicksortCirc()627 inline int getClosestUmbraIndex(const Vector2& pivot, const Vector2* polygon, int polygonLength) { in getClosestUmbraIndex() argument637 float currentLengthSquared = (pivot - polygon[currentIndex]).lengthSquared(); in getClosestUmbraIndex()
847 control the rotation in 2D (<code>rotation</code> property) and 3D around the pivot point.</li>850 View around its pivot point.</li>853 pivot point, around which the rotation and scaling transforms occur. By default, the pivot
250 // Set the pivot point for SCALE_X and SCALE_Y transformations