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Searched refs:pointerY (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DPointerController.cpp83 mLocked.pointerY = 0; in PointerController()
157 setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); in move()
197 mLocked.pointerY = minY; in setPositionLocked()
199 mLocked.pointerY = maxY; in setPositionLocked()
201 mLocked.pointerY = y; in setPositionLocked()
211 *outY = mLocked.pointerY; in getPosition()
370 mLocked.pointerY = (minY + maxY) * 0.5f; in setDisplayViewport()
373 mLocked.pointerY = 0; in setDisplayViewport()
384 float y = mLocked.pointerY + 0.5f; in setDisplayViewport()
426 mLocked.pointerY = y - 0.5f; in setDisplayViewport()
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DPointerController.h170 float pointerY; member