/frameworks/base/libs/hwui/ |
D | SpotShadow.h | 31 float lightSize, const Vector3* poly, int polyLength, 44 static float rayIntersectPoly(const Vector2* poly, int polyLength, 50 static void sort(Vector2* poly, int polyLength, const Vector2& center); 56 static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len); 62 const Vector3* poly, int polyLength, VertexBuffer& retstrips, const Vector2& centroid); 71 static void dumpPolygon(const Vector2* poly, int polyLength, const char* polyName); 72 static void dumpPolygon(const Vector3* poly, int polyLength, const char* polyName);
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D | ShadowTessellator.cpp | 124 Vector2 ShadowTessellator::centroid2d(const Vector2* poly, int polyLength) { in centroid2d() argument 130 double x1 = poly[p1].x; in centroid2d() 131 double y1 = poly[p1].y; in centroid2d() 132 double x2 = poly[p2].x; in centroid2d() 133 double y2 = poly[p2].y; in centroid2d() 141 Vector2 centroid = poly[0]; in centroid2d()
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D | SpotShadow.cpp | 238 void SpotShadow::sort(Vector2* poly, int polyLength, const Vector2& center) { in sort() argument 239 quicksortCirc(poly, 0, polyLength - 1, center); in sort() 285 const Vector2* poly, int len) { in testPointInsidePolygon() argument 290 float startX = poly[j].x; in testPointInsidePolygon() 291 float startY = poly[j].y; in testPointInsidePolygon() 292 float endX = poly[i].x; in testPointInsidePolygon() 293 float endY = poly[i].y; in testPointInsidePolygon() 391 float lightSize, const Vector3* poly, int polyLength, const Vector3& polyCentroid, in createSpotShadow() argument 422 poly[polyLength - 1]); in createSpotShadow() 430 lightCenter, poly[i]); in createSpotShadow() [all …]
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D | AmbientShadow.h | 34 static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly,
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D | ShadowTessellator.h | 81 static Vector2 centroid2d(const Vector2* poly, int polyLength);
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/frameworks/rs/java/tests/ScriptGroupTest/src/com/android/rs/sgtest/ |
D | shadows_f.rs | 28 static float poly[] = { 39 static float fastevalPoly(float *poly,int n, float x){ 42 float sum = poly[0]+poly[1]*f; 46 sum += poly[i]*f; 182 poly[i] = fastevalPoly(shadowFilterMap+i*2,2 , s); 188 float v = (fastevalPoly(poly, 5, hsv.x * (1.f / 4080.f)) * 4080.f);
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/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
D | shadows.rs | 28 static float poly[] = { 39 static float fastevalPoly(float *poly,int n, float x){ 42 float sum = poly[0]+poly[1]*f; 46 sum += poly[i]*f; 182 poly[i] = fastevalPoly(shadowFilterMap+i*2,2 , s); 188 float v = (fastevalPoly(poly, 5, hsv.x * (1.f / 4080.f)) * 4080.f);
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
D | shadows.rs | 28 static float poly[] = { 39 static float fastevalPoly(float *poly,int n, float x){ 42 float sum = poly[0]+poly[1]*f; 46 sum += poly[i]*f; 182 poly[i] = fastevalPoly(shadowFilterMap+i*2,2 , s); 188 float v = (fastevalPoly(poly, 5, hsv.x * (1.f / 4080.f)) * 4080.f);
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/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/ |
D | shadows.rs | 28 static float poly[] = { 39 static float fastevalPoly(float *poly,int n, float x){ 42 float sum = poly[0]+poly[1]*f; 46 sum += poly[i]*f; 182 poly[i] = fastevalPoly(shadowFilterMap+i*2,2 , s); 188 float v = (fastevalPoly(poly, 5, hsv.x * (1.f / 4080.f)) * 4080.f);
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/frameworks/base/core/jni/android/opengl/ |
D | util.cpp | 137 Poly poly; in visibilityTest() local 138 float* pDest = & poly.vert[0].sx; in visibilityTest() 140 poly.n = 3; in visibilityTest() 144 result = poly_clip_to_frustum(&poly); in visibilityTest()
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/frameworks/av/media/libstagefright/wifi-display/source/ |
D | TSPacketizer.cpp | 1015 uint32_t poly = 0x04C11DB7; in initCrcTable() local 1020 crc = (crc << 1) ^ ((crc & 0x80000000) ? (poly) : 0); in initCrcTable()
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/frameworks/av/media/libstagefright/ |
D | MPEG2TSWriter.cpp | 985 uint32_t poly = 0x04C11DB7; in initCrcTable() local 990 crc = (crc << 1) ^ ((crc & 0x80000000) ? (poly) : 0); in initCrcTable()
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/frameworks/base/docs/html/ndk/guides/ |
D | android_mk.jd | 616 <a href="http://isisblogs.poly.edu/2011/06/01/relro-relocation-read-only/">RELRO:
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