Searched refs:positionY (Results 1 – 3 of 3) sorted by relevance
180 positionX(0), positionY(0), layer(0), alpha(1.0f), in SpriteState()189 float positionY; member
276 update.state.positionY - update.state.icon.hotSpotY); in doUpdateSprites()442 if (mLocked.state.positionX != x || mLocked.state.positionY != y) { in setPosition()444 mLocked.state.positionY = y; in setPosition()
1016 private boolean isPositionVisible(final float positionX, final float positionY) { in isPositionVisible() argument1020 position[1] = positionY; in isPositionVisible()2885 protected int clipVertically(int positionY) { in clipVertically() argument2887 return positionY; in clipVertically()3007 protected abstract int clipVertically(int positionY); in clipVertically() argument3070 int positionY = parentPositionY + mPositionY; in updatePosition() local3072 positionY = clipVertically(positionY); in updatePosition()3082 mPopupWindow.update(positionX, positionY, -1, -1); in updatePosition()3085 positionX, positionY); in updatePosition()3541 protected int clipVertically(int positionY) { in clipVertically() argument[all …]