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Searched refs:prepareTextures (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DTreeInfo.h73 , prepareTextures(mode == MODE_FULL) in TreeInfo()
80 bool prepareTextures; variable
DRenderNode.cpp518 info.prepareTextures = cache.prefetchAndMarkInUse(ownerToken, bitmapResource); in pushLayerUpdate()
/frameworks/base/libs/hwui/renderthread/
DDrawFrameTask.cpp145 return info.prepareTextures; in syncFrameState()