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Searched refs:refBuffer (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayListCanvas.cpp315 vertices = refBuffer<float>(vertices, vertexCount * 2); // 2 floats per vertex in drawBitmapMesh()
317 colors = refBuffer<int>(colors, vertexCount); // 1 color per vertex in drawBitmapMesh()
407 points = refBuffer<float>(points, count); in drawLines()
413 points = refBuffer<float>(points, count); in drawPoints()
429 DrawOp* op = new (alloc()) DrawTextOnPathOp(refBuffer<glyph_t>(glyphs, count), in drawGlyphsOnPath()
443 positions = refBuffer<float>(positions, count * 2); in drawGlyphs()
446 DrawOp* op = new (alloc()) DrawTextOp(refBuffer<glyph_t>(glyphs, count), bytesCount, count, in drawGlyphs()
481 rects = refBuffer<float>(rects, count); in drawRects()
DRecordingCanvas.cpp277 refPaint(&paint), refBuffer<float>(points, floatCount), floatCount)); in drawPoints()
288 refPaint(&paint), refBuffer<float>(points, floatCount), floatCount)); in drawLines()
513 refBuffer<float>(vertices, vertexCount * 2), // 2 floats per vertex in drawBitmapMesh()
514 refBuffer<int>(colors, vertexCount))); // 1 color per vertex in drawBitmapMesh()
532 glyphs = refBuffer<glyph_t>(glyphs, glyphCount); in drawGlyphs()
533 positions = refBuffer<float>(positions, glyphCount * 2); in drawGlyphs()
547 glyphs = refBuffer<glyph_t>(glyphs, glyphCount); in drawGlyphsOnPath()
DDisplayListCanvas.h252 inline const T* refBuffer(const T* srcBuffer, int32_t count) { in refBuffer() function
DRecordingCanvas.h220 inline const T* refBuffer(const T* srcBuffer, int32_t count) { in refBuffer() function